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BadSpock's Logical Conclusions.

My random thoughts about MMORPGs. A bit of critique, suggestion, debate, and insanity. Enjoy.

Author: BadSpock

Online Maturity

Posted by BadSpock Friday April 25 2008 at 2:54PM
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The definition of maturity in a virtual online setting is as follows:

"Knowing that your actions/words may have an effect on others and you should respect that fact and act in a manner similar to how you'd want others to act towards you."

It may be a game, and you may be hidden from the real consequences of your actions by the fact that we are all annonymous through our avatars...

But even so, your actions and words can have an effect on other players, because unlike other gaming genres, in a MMORPG the other characters are real people too.

It boils down to "treat others online as you would like to be treated."

Hiding behind the online annonymitty is no excuse for foul behavior towards others.

Ganking someone for hours may be fun for you, but imagine how fun it is for the other person and ask yourself if it's really worth it.

This is the very definition of online maturity in the MMO space.

I myself liken it to the guy that goes 50 mph in a 30 mph zone because he's always in a hurry and the other drivers on the road are obsticles in his way, merely an inconvenience. He has no respect for them or their concerns, no concept of their existence other then how they negatively effect him.

I don't think it's the bully who beats up the little kids or the theif who steals candy from a baby... I think it's more the guy who feels that others are somehow beneath them.

It's a superiority complex much more then anything else, and shows a complete lack of maturity.

What do you think?

Anofalye writes:

You must learn to strive on what you can improve rather than on what you can't.

 

Maturity is a slow process to developp.  MMOs with their harsh systems encourage a lack of maturity, by rewarding immature players.  See, someone who KS get the reward.  At the very core it resolve around immaturity.

 

Successfull guilds also happen to be the most immature guilds.  Then, how do you expect maturity when the very game itself reward immaturity?

 

On this level, most MMOs are failing badly.

Fri Apr 25 2008 3:14PM Report
Ascension08 writes:

I agree with you, and would also like to chime in that maturity does come with age. If you're a stupid adult who has no self respect, dignity, or plain courtesy, you'll act immature.

Fri Apr 25 2008 3:24PM Report
Dormassaa writes:

You speak the truth.

I believe people forget themselves and let their ego take control for the most part. Using VR to communicate isn't that different from RL IMO, but the difference is that in RL you are basically forced to conduct yourself in a mature way or else the society will get your ass kicked or thrown in jail for acting idiotic.

I would like to think that everyone has the ability to realize when they are going overboard, even if that is happening in virtual space. I personally have made a fool out of myself many times way back when I started gaming a lot. Today I do realize that just like in real world, you can not let your ego take control, you have to be present and conduct yourself in a way you would in RL no matter in which environment you end up doing it in.

I think many people put too much emphasis on “it’s just a game” and that’s what blinds them from the fact that their actions may upset others.

Nice read

Cheers

Oz

Fri Apr 25 2008 3:32PM Report
JB47394 writes:

heerobya: " It boils down to "treat others online as you would like to be treated.""

A paraphrase of Luke 6:31.

I would claim that maturity is a process of growing into the fulfillment of our potential.  What you're talking about is a kind of corollary; if we recognize that potential in ourselves and in others, then we have an easier time treating others with respect.

I blogged on this a while back.

http://opiniondump.blogspot.com/2006/12/potential-for-happiness.html

The hardest part of maturing is figuring out what the full potential of a human being is.

Always a good topic to bring up.  Thanks, heerobya.

Fri Apr 25 2008 4:06PM Report
RipperLord writes:

Online Maturity = Netiquette

I agree with you 100%. I too am sick of people ruining my gaming experience, not only in MMORPGs but all sorts of gaming genres.

Fri Apr 25 2008 9:40PM Report
grimfall writes:

The golden rule has been replaced by the 'platinum rule' by really considerate people.

It should be 'Treat other people as they would like to be treated'.

Sun Apr 27 2008 3:44AM Report
BadSpock writes:

Thanks for the kind words. 

I agree Ascension, age does not = maturity. I've seen plenty of adults in MMOs throw pissing matches with each other over this or that, and on the other side of the coin I've seen kids that are calm and cool headed all the time.

I really think that some people just don't appreciate how involved people become in these games. Where words types on a chat channel or spoken over Vent/Teamspeak can have such a huge impact on a person IRL.

I've been a guild leader and raid leader and have had to deal with my fair share of drama and in-fighting etc. etc. and I know the effect it can have on a person.

It's just so much easier to work through issues in game with people if you step back and try and understand where they are coming from.

Of course this also applies to real life, the age old "you have to walk a mile in someone's shoes" thing.

Yeah, it is just a game and yeah, we are silly for getting ourselves so involved and dependant on them, but it's a reality we must live with and act accordingly.

Sun Apr 27 2008 11:14AM Report
BadSpock writes:

  • Wow Vajuras your blog got more popular then mine on the comment train. I guess I'm an enabler, then I see that Melf_Himself wrote a blog too. 

    Hurray for me restarting a trend, revisiting a common debate.

    I have to agree with Grimfall though. These games are about having fun. PvE is SUPPOSE to be able winning, and in order to enable players to have a good chance at winning, PvE HAS to be something that is slightly predictable, something that you can practice and learn and become good at. 

    I think many of us don't even think about it any more because we've been doing it for so long, we just come to accept things like CC and tanking and aggro pulling etc. etc. but imagine how it is to a new MMO player? 

    These things really do take SKILL, real player SKILL to do successfully, we all have just been doing it so long, we know the forumulas and what is expected already.

    There is nothing wrong or broken about the system, it's actually the PERFECt way to do PvE, hence, why EVERYONE does it pretty much the same way, and hence why those who actually make games (unlike us) do it this way. 

    The chaotic uncontrolled go-after-the-healer unpredictable combat? That's what PvP is for. 

    If you create PvE AI that behaves like that you know what is going to happen? It'll still become predictable and you'll be able to figure out the patterns. It's what human beings do, it's what makes us what we are, the top of the food chain.. we figure out patterns. 

    Leave the chaotic random intelligence to other players in PvP, PvE is just fine, I agree with the Spellborn guys 100%.

    If you actually played a game where the AI is as crazy and unpredictable and as "dynamic" as you think it should be, chances are you really won't like it.

  • Tue Apr 29 2008 11:16AM Report

    MMORPG.com writes:
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