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AshGUTZ information:

Just another blog from another player wanting to provide information.

Author: AshGUTZ

Age of Conan - My [L1-L80] Review.

Posted by AshGUTZ Saturday June 21 2008 at 8:10PM
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 Let me start by saying, this is a review based on my opinions.
That being said, hello everyone. I'll be your reviewer for the day.
[Lets Start]
As I finally ran the application for Age of Conan after a few hours of installation, I was prompted with a visually appealing patcher. Finally when the game was all patched up and ready to go, I entered into the Age of Conan.
When you come to the character creation, you are on board the slave boat that has taken you captive. Surrounded with other slaves, you choose your sex which then leads to your race, your class, and then your finer details.
After spending a good ten minutes deciding what I wanted to be, and how I wanted to look, I entered the island of Tortage. Immediately I was sucked into a "cut scene" which would help me through story line, I could assume. Once the cut scene ended, I went into yet another cut scene with an NPC whom discovered me washed ashore in my.. silken bathing suit? Anyways, the graphics on the island are immediately a stunner. I was surrounded by a lush jungle, crystal clear water, and a woman that is.. wait a second, that woman is chained up in a rather appealing outfit. I think i'll go talk to her.
Your first quest is for a woman that has also been captured, but for a different type of "slavery". She sends you to find the key to release her, you kill bad guy, he drops key, you free wench, yay she loves you. Ok, you get it.
While doing this quest and getting through the jungle, the new "combat system" is introduced to you. No longer do you have to sit there and spam the same attack... or do you? Let me just say, I love the idea of a new combat system. There are issues with it, however.. and you can see my "PvE and PvP Combat" section on the subject at the bottomISH of this post.
I'm just going to speed forward through all this a few levels. After you enter the city of Tortage, and once you hit Level 5, you can begin your "Destiny Quest" line. These quests are an addition some would argue as being "new", I have seen this type of thing before and cannot claim the same thing. The idea was well worth it though, and you will hear no complaints from me. The greatest thing about the Destiny Quest line is that you can literally get "stuck" doing them because you get so into the story line. You'll be 13 before you even leave your first chunk of quests' (if you do them all without getting bored and going back into day time Tortage). 
More skipping through to Level 40. By now, you've done a few dungeons and you've done one or two group quests (hopefully), so you see how the party system works. At 40 you are able to purchase a mount (which would be a horse, or if you bought the special editions/pre-orders you may have a Rhino or Mammoth to trot around on). Most people that hit Level 40 will find that you aren't able to ding and then run to town, scoop up your mount, and ride away. This isn't other games guys, I didn't end up getting my mount until around 54 myself. Not to mention, I borrowed some silver from a pal in town. So, don't get too excited about riding that horse all over the place, not to mention while I was playing they decided to remove the "attacks" (probably due to that guy that was in Conall's Valley hind kicking everyone off the bridge that you must cross to leave town) for the mounts.
More fast forwarding to Levels 60-80. This is the part of the game that lacks content compared to the lower levels. You'll find yourself going to the same spot for an hour or so of grinding (and competing for that spot with guilds) to get 80. I personally never ran out of quests, but this is just what all my guildies had warned me of. 
As a level 80, the only thing you can really do is go around and kill people. You can also go zerg the raid bosses which have close to no personal feel to them, and it's literally just a big.. poop fest (which is sad for a raider).
Ok so, that was just to pin point certain parts of the "Age of Conan" leveling life. Now, for my actual "statistical inserts", which is just a really spiffy name for a more broken down explanation of certain aspects of the game.
[Graphics and Interface]
Almost everyone will say it, Age of Conan is maybe one of the best games out there as far as "ooh shinies" goes. If you can run it on High Settings with textures all maxed, it is like literally playing a 3-D Animated movie. The renderings are amazing, the anatomy is top notch. 
You'll find the whole "helmet/hair" issue where if you have hair and you wear certain hoods, your hair will poke out in odd places. Amazing that is the one complaint I can really make as far as the graphics goes.
There is one issue I found with the game, when I first tried to play. I run a decent laptop, and after reading all the forums while I was patching I knew I should have no problem running the game on medium settings. Since medium was giving me such a hard time, I tried Low.. what a mistake. It seems that they didn't do a great job of programming the settings for the game. I found that at Medium with Shaders at 2.0 and Shadows off, my FPS was double versus having my settings at low and textures SO low that the game was one big blob. So, take that one as you will..
The interface itself is pretty basic. You can't really customize anything, no clicking and dragging really. There are no "avatars" of your actual character. It's a simple, "Name/Health" at the top left of the screen. Your actual health/mana/stamina is in an odd set place, to the low center and left of your screen which is horizontally opposite of your targets. There is a "show targets' target" option, but it's rather easy to miss. The chat interface is pretty awful as well, it's fairly easy to ignore people talking trash since the colors were poorly chosen.
Effort: A+
Execution: A-
[Sounds, Technical Issues and Bugs]
As far as the sound goes, you can't really do much about a game having "repetitive character noises", such as yells and shrieks of pain. I can't complain about the sounds in the game, especially not the enviromental sounds. I will tell you that I play with my sound off, though.
Ahh Techinical Issues. I run this game with Medium Quality, 2.0 Shaders, and no shadows. I run this game decently well with these settings on a little Inspiron 1720 laptop -- which means that I don't have the most amazing gaming compatability. The only issue I had was with the video card, and lag at first try. I was shooting at 0.5FPS and I knew all too well something was up, a complete graphics driver wipe and re-install fixed it right up.
Another thing I noticed was the constant crashes. I crash at least 8 times a day while zoning. I've heard this is just because it's MY client, there is no telling.
The bugs.. oh the freaking bugs in this game. Every patch they fix something, they break another thing. At the start of the game, Tempests' of Set could have an uncountable amount of their idols due to bugs, in case you're wondering.. big bad Tempest of Set goes pew pew all over your face. There was also a bug with (mentioned below) a boss in the Sanctum dungeon (the first grouping dungeon) that would literally stand there and let you beat her until she died. As well as a bug with the boss in Tombs (Field of the Dead) that chases you to the spawn point if you wipe on her (which you probably will a few times -- she is uhm.. really hard?). I also find a lot of wierd client side issues when i'm running the game. 
1.) Things like me sitting under my horse (only a torso and sliding along the ground) while he runs, at least i'm still moving at mount speed. 
2.) OR the bug where I can't use stairs preventing me from being able to get into levels of Noble District. 
3.) Or the bug where I fall through all the terrain, such as rocks, hills, or walking straight through buildings. 
4.) Or even the bug where you are stuck in combat (may have been intentional) from a party member that can be a whole four zones away from you which prevents YOU from resting. 
5.) Don't forget the bug that was avoiding people from leaving the island when they needed to kill that one named guy (no spoilers).
Ah, the list could go ON and ON. Those bugs were the ones I encountered before Level 60, no less.
Note: Bugs 1-3 can be fixed with a complete game restart, however. 
Effort: A
Execution: C-
Ok, this is where the game gets some negative points (which isn't even their fault that they appeal to certain kind of people). The first thing you'll see when you enter Tortage, is the wonderful and best ignored "OOC chat". This is a chat set for specific zones/areas and when you bring so many people to one place to talk, things get messy. 
Once you are in higher level zones where killing people becomes part of your everyday leveling life, you deal with ALOT of complaints. People play on a global PvP game and you can't wait to slaughter them, too bad right after they send you a message questioning why you did it. I mean.. what do you say to that? I personally killed people because of their guild tags, but if I did choose to kill some random bloak I'm sure as heck not going to explain myself and as to why I did it. No matter what, you will not escape this and its' best you just suck it up. Not to mention, the OOC spam for "NAME sucks because he killed me whil i kil mobz i wuz like 50% healfth" is never ending, and so why OOC Chat is best turned off.
They also added "Regional" chats which are just OOC but way larger in size, I don't have to tell you what events take place there. Uncheck the subscription to the channel, just do it.
I will not be grading this, since there is no real way to do anything about this is except maybe banning spammers.
[Role Playing]
The role playing in the game is very minimal considering the amazing story line there is no to offer. You get three types of role players when you join an RP server.
1.) Mary Sue - The guy that is a demon summoned with the blood of a made up god like Khampf Anumuman and will eventually end the world with his huge wings of fire and hooves that resemble the hooves of an evil steed from HELL. Can you take that seriously? No? Ok, that's why it's a Mary Sue.
2.) Story/Comic Lore - These are the guys that role play from the lore that was created via: the comics and books. There is an issue with this, however, because in the game there are certain destiny events that completely over-ride this lore.
3.) Game Lore - The guys that go by the lore of the game play itself as they progress through levels. The problem with these guys is that you get the Story/Comic Lore role players that will tell them they are wrong. So you get Game Lore role players that are taking their fast shot at an RP server just to be discouraged by the guys who say they're wrong -- though it's the game wrong.
I personally role play lightly, and I did play on an RP server. The problem with role playing servers is that it is only "acceptable" in /say or /shout. It's just not possible according to the lore to speak over a global channel, so the idea of role playing over a global channel is always mocked (advice to new role players: don't do it). If I created a big war against other guilds (which has happened a few times) I would be greeted back with role play when I dished mine out. Other than that, if you want role play, you better initiate it.
Some tips I can offer to initiate role playing in Age of Conan:
1.) Don't Mary Sue, obviously.
2.) Try to remember to use brackets when you are speaking OUT OF CHARACTER so people role playing with you do not become confused. In example:
Say: My name is Alcin. Son of Methidon from the valley of Conall.
Say: ((Brb, I need to take the trash out.))
Get it? Ah well, you will. 
3.) Walk through cities, do not RUN. I know this sounds silly, but it helps a LOT. I've walked through towns with my mount and people knew I was there to take part in some role playing action.
4.) Do not role play a character that will control the other role players around them. This kind of fits into not being a "Mary Sue", but it's a seperate topic. You can still not be a Mary Sue with a story line that affects other characters, which is a no-no.
5.) Turn off "OOC" and the Global Area channel. 
Effort: C
Execution: F (Who makes a game that is supposed to claim a high respect for Role Players that destroys the Story Lore? Honestly..)
NOTE: Some of you apparently feel this "Role Playing" section belongs here because of all the information that "doesn't seem to do with the game" and the review itself. When you have a game that has been following by the Lore with books suddenly just NOT do it anymore because they wanted to make their customer excited to play the game.. you get some upset role players. Age of Conan also follows a "strict set of rules" (according to Funcom) as far as the naming policy goes for ALL SERVER TYPES due to keeping the "feel of the environment" and the game alive. That is why I included the role playing information. It's like Lord of the Rings releasing a game where everyone could play Frodo or something.. it's just not supposed to happen.
[Economy and Guilds]
The economy and the guilds tie in at a very tight knit grip right now, and let me explain why. As of right now, crafting is useless. I mean USE-LESS. This is my opinion, don't get offended if you disagree, this is MY review and I vote useless. Ok? Ok. Gems were bugging and crashing clients, alchemy requires ingrediants that aren't even in the game yet. Which means one thing, the only resources worth farming for a profit are the ones required to build guild cities.
I myself got my guild city to Tier 2 and we were just finishing the walls. Farming the materials is not horrible, by any means. I rather farm in the game than actually play the game. Anyways, back to why the economy and the guilds tie in so well. Since there is no use for resources other than guild cities, you get these farmers that sit out for hours as Level 80's with nothing better to do than farm. Well, some how the prices on these resources are incredibly cheap. Your plan to create a T1 Construct is 1.25S (Dropped from 2G recently) and then your materials. Each construct needs like, eh.. at least 50 of each T1 resource (unless it is a wall or tower). You can go onto the trader and buy this for maybe 12S sometimes. Now, at low levels that is hard.. but after Level 55 you start making about 1G in a day of farming so <Shrug> take that one as you will.
As far as guild cities goes, they have no point in the game at the moment. They recently added the Trader to your Trader building in the guild city. Trader in your city means now you can grab and store in the guild bank, check the auction house, all that. The buildings are SUPPOSED to give out special feats for your guildies, just like the feats you spec into as you level for your "characters' build". These feats are not currently active in the game.
Then you have keeps, the thing we guild city owners were all so excited about. Have a battle keep and fighting one force versus another sounded amazing. Well, here's a few reason why it's not so amazing at this present time:
1.) Lag issues, not in actual latency but in FPS with even the most top notch systems. Being "Looked into" according to Funcom.
2.) No bonuses, still.
3.) Issues with guild buildings having an abnormally low amount of "health" if you will. They just don't last long enough, apparently. 
4.) You have to "setup" a time you want to attack someones Keep. They get to agree, and the two of you can fight an epic duel. Some argue this good, some argue this bad. I won't state my opinion.
5.) The best part. You guys worked really hard to pass T3 and make a Keep?! Great! You can't attack other Keeps though.. nope. You can only be attacked. Great, defense wars are my favorite.
Effort: A
Execution: C-
[PvE and PvP Combat]
So, everyone has been pretty excited about a new combat system that isn't just spamming the same little shortcut over and over again. In my opinion, it's not much different in Age of Conan. You still sit there spamming keys, and I don't see how it would be different for any game really.. what else would you do if you WEREN'T hitting the same keys over and over again? 
One thing to note as A+ in Age of Conan, the way the "AoE" works. I don't particularly mean Area of Effect "Spells", I mean the way weapons work in hitting more than one target. The great thing about Age of Conan is that finally some physics was put into a game with a law that basically states "If there is three mobs in front of me.. and I'm swishing my sword around, I think it should hit all three mobs". The sad thing about this, is that it has completely spoiled me and I have trouble playing games where my weapon is only capable of hitting one enemy at a time.
As far as these "New Combo" styles go, I can't help but be really upset with them. I love the idea of having to do a certain order of attacks to perform a combo, that's great. I dislike the fact that when execute your combo, your character goes into a "cutscene" of their own (if you will). Basically, they take part in a non-avoidable animation for each combo (IE: Twirling, Swooshing around, etc). The problem with this (as a female character) is that apparently when Funcom designed this amazing idea, they made the animations for female avatars longer than male ones. When you take longer to do your dance from your combo, you are not able to use AS MANY combos, when you are not able to use as many combos you do less DPS. According to Funcom they are "looking into it" just as they always claim. 
The combos for melee also create a problem for PvP situations. Lets just say Player A is running from Player B (whom is a melee). Player B can have 40 levels on this guy, and even if he wanted to kill him chances are he isn't going to chase him around because it will be one big waste of time. Basically, when you are trying to chase someone and execute your combos to actually DO damage, your animation takes so long that you sit there doing your stuff, while the player just runs off. It takes a player maybe .5 seconds to get out of your range while you're doing a combo that takes about two seconds. This doesn't sound like a big deal, but when you roll Melee and try to PvP people that run off, you come back to me and we'll talk.
Effort: A+
Execution: B+
[Class Balance and Skills]
So, when we come acoss the conversation about class balance you need to remember one note. This game is very new. How long did it take other games to balance out their classes for PvP? A few years you say? Some even argue that they STILL are not balanced, so keep that in mind.
Another thing is that all game companies make the same mistake, instead of buffing up classes to have equal chances versus other classes, they NERF. Yes, lets nerf people and piss them off because WE were the guys that thought this might be an amazing idea to give a class - they get to enjoy it for awhile and we snatch it away. Funcom is following this exact path, and of course there is plenty of complaints.
That being said, to the classes. Tempest of Set are argueable the most "over powered", though i've done my research and I rarely see them on the top DPS charts. The thing about these guys is that their heals are HoT's, and due to POOR COMBO EXECUTION DESIGN if a melee even tries to fight a decent ToS, the guy isn't going to sit there and let him get combos off. This means, your white damage doesn't out damage his heals, period. Assassins and Dark Templar are argueably the most useless class (which is sad to hear since my Dark Templar was my main to 80). You will literally see people asking for group members and saying "we want NO DT or Ass(assin)". There are people that would literally whisper me on my DT and ask what possessed me to level one.
Honestly, it's argued that Bear Shaman/Priest of Mitra/Tempest of Set are the most over powered. They are HEALERS, they have more survivability with sacrificing some armor. Oh, but wait a second.. Does it really matter what your armor is if you aren't getting hit since you can sit and watch someone execute a combo and then jump out of the way? No, it does not.
Aka: I don't think any classes are over powered, I think they need to make combos executeable while moving. Period.
Effort: A+
Execution: B (I give this an B, because I don't believe they did a bad job with class equality other than DT and Ass. I just think Combo Execution needs to be tweaked.)
[Questing and Leveling]
Earlier in the game you will literally fly through levels from purely quests. You don't find yourself having to really "Grind" until around level 55 and up. Fortunatly for us, the grinding in the game really isn't that bad. Funcom did a great job of keeping the leveling requirement for experiance well scaled, maybe a little TOO well scaled (I was 80 within the first two or so weeks). 
Your destiny quests' also aren't as easy to come across once you're out of Tortage. After Tortage you get another Destiny Quest at Level 30, then 50, then 60, then your final at 80. 
Around 71 I started to rely on Villa quests for a good amount of experiance. Villa quests are these quests for a solo dungeon assigned to (only) you that you can repeat (I believe every four hours) in the Noble District of Tarantia.
You will find that grouping up for experiance (especially with a Tempest of Set) is well worth it. I leveled with a Tempest of Set by my side to 80 (as a Dark Templar) and we would literally just go into camps of about 12 mobs and just destroy them within a few seconds left at full health/mana/stamina.
For the most part, you don't ever find yourself needing to grind to go to a new zone or do a certain quest. There was always a quest I could do, and contrary to popular belief, the grey quests' in this game are worth the keep. Most players also suggest keeping all your Level 70 quests, grinding to 75, and then starting quests from there so that you can hit 80 with no time issues. 
Effort: C-
Execution: C
[Dungeons and Raids]
The dungeons in the game are still rather buggy. One of the bosses in Sanctum was bugged to simply stand there while you attacked her (to death) for a few good weeks. Character leashes (at least last I played) were also in the dungeons, meaning that when you ran past a group of mobs that aggroed you and you continued to run, they would eventually go back to their original placement in said dungeon.
Raiding in this game is just.. awful for me. When I come from a chain of games with amazing dungeons, epic "strategy" fights, and organized classes for doing certain things in said raid, it's hard to take the raids in Age of Conan seriously. "We have tank, we have heal, we have stabby stab, we win", it's just awful. Not to mention, the raid bosses were wigging out for the first groups to them, which resulted in basically free epic loot that couldn't be taken away since they did technically beat the boss that dropped said loot.
All I can say is, if you are used to really personal raid fights where you need XX player at XX spot in XX time or you all wipe (and you enjoy this) then you may also be dissappointed with how the raiding dungeons work.
Ps. I'm not saying this can't easily be improved, but it will probably be another few months before it is changed up a bit. 
Effort: F
Execution: F
[Customer Service]
Ok... customer service, where to start. Well, lets start where it all began.. in Tortage. My first character ever was a Tempest of Set, ah how I enjoyed her. Unfortunately for me, she got stuck in the quest to leave the island (which is a part of your destiny quests). The problem with the Destiny Quests' is that they send you to private dungeons, meaning a dungeon for ONLY yourself. Since these little "dungeons" are triggered by certain events in the game, once you get past one event you cannot go back to the other ones. In example, you need to kill XX boss in front of burning building to extenguish the fire, so you do all that. You cannot come back now, since it's supposed to be like a "realistic" story line. When things are scripted out like this, and your character happens to bug out on a boss you killed and then you do not get the credit for it, you can't leave the instance.
So basically, my story is that in the City of Tortage you are supposed to kill a man to speak to ANOTHER man about leaving the island. In this event I killed said man and got no credit, so the second man I needed to speak to would not speak to me. This resulted in a whole 9 hours of waiting around the next day for ONE GM Ticket to be opened.
Now, let it be known that getting a GM response with a GM Ticket is not at all an instant thing. You need to basically know you're going to have at least four hours of just sitting at your computer watching your monitor - 4 hours being the VERY least-. If you petition a GM and then happen to leave your computer, your petition can time out. So you just wasted your spot in line, and now you have to petition all over.
Even though the GM's do take forever, mine was incredibly helpful. She assisted me perfectly, helping me to the island, giving me my Destiny Quest reward, and setting me on my way.
Effort: B+
Execution: D-
[Overall Impression]
Age of Conan was a fun game for about, a week. After hitting 80, you kind of sit around and wonder what you do next. I myself had my own guild, an amazing website for it, city walls are about done, and I still can't decide to stay or not. The raiding is just absolute icky compared to what i'm used to. The combat system is great, but the combo system can make PvP a nightmare. I think that Funcom just needed to find some way to fix whatever problem it was that made them release this game so early, because obviously it wasn't ready. There has been people saying "Oh, it was funds", or "Oh, it was Warhammer", yea.. I really don't care what it was. They should have thought a bit harder before releasing something that was not worth really purchasing.
I have to be honest, I am very un-biased with games. I play every free MMO I see, I play all the payed ones for at least a month to get the feel for them. I have seen free MMO's with far more to offer and way less buggier than Age of Conan. That, is not a good thing.. 
Overall Effort: C (You may have tried very hard.. but obviously not hard enough).
Overall Execution: B (You did something right, you made tons of money. Lets see if it keeps flowing at this rate).
neschria writes:

This is a pretty thorough and interesting review. Thanks for that. As far as raids, maybe stick it out for a while longer and see if they put some polish on it.

Sat Jun 21 2008 9:34PM Report
AshGUTZ writes:

 Thank you very much Neschria. It definitely took some time to type out. I believe you are right in waiting for them to fix up raids a bit, but due to it's current state I'm searching for a new free MMO to play. :]

Sat Jun 21 2008 9:51PM Report
grimfall writes:

What game were you playing that has this great raiding?

You said 'Here's a rew reasons it's not so great' then said about reason 4 'I won't state your opinion'.  Your opinion is known since you included it in your list of bad things.

All that stuff about the RPing, should be in a different blog.

Sun Jun 22 2008 3:02AM Report
AshGUTZ writes:

 Ah Grim fall, since when there is guidelines for personal reviews has obviously flown right past me. I'd like a link to this set of acceptable information for reviews.

As far as the role playing section goes, it was not even included at first. I added this section because Age of Conan was one of the games that hit the market with many players who were excited about continueing how they felt about the lore and really bringing their character to life. The reason I included the small clip notes on what each type of role player could be defined as, is because even little things like role playing TYPES had clashes due to Funcoms own decision to destroy some of the comic lore in an attempt for a "better" game as far as the fun factor goes.

The game with the"great" raiding" can hardly be mentioned by name because there were more factors to it than just being a good game to raid on. The community is such a different spectrum of people. The design for it is focused on an entirely different level appeal (explaining the different spectrum of characters). Raiding being great can also be affected by the people you play with.


YOU'RE telling ME what I stated in my own opinion? Interesting.. lets take a look at this insert you are talking about so I can explain it a little simpler for you:

"4.) You have to "setup" a time you want to attack someones Keep. They get to agree, and the two of you can fight an epic duel. Some argue this good, some argue this bad. I won't state my opinion."

So, basically you have to set up times for your guild to attack another guilds' keep. Got that part. I see some sarchasm in there about "epic duels". Then I state that some would argue this good,  and some would argue this bad. Oh wait.. you said I stated my opinion in there? Hm, that's weird.. can YOU tell ME how I feel about it? Obviously I stated how I felt.. no wait, no. No I didn't.

All in all, Grimfall. This is MY review and i'll include whatever I feel should be included for as much information as possible and covering the parts of this game that need to be covered. You need to read that insert again, because there is not once in there where I state how I feel specifically about listed item number four, if you can't tell me yourself how I feel about it. Thanks for the comment.


Sun Jun 22 2008 4:50AM Report
Sepulcher writes:

Grimfall never has anything important to say, just ignore him.

Good read and a solid attempt at a review.  I enjoyed it.

Sun Jun 22 2008 9:10AM Report
Brutus001 writes:

Thanks for this insightful review. I really like the RP part of it as well, nice to see that included.

Sun Jun 22 2008 10:29AM Report
grimfall writes:

Sorry, I didn't mean to get your panties in a wad. I was  just pointing out when you make a list of things that are (this is a direct quote) "a few reasons why it's not so amazing" and then list something and say (here's another direct quote) "Some argue this is good, some argue this is bad. I won't state my opinion."  You don't have to state your opinion you just included it in a list of things that you don't like.  I'm not being obtuse, that's pretty obvious.

The roleplaying thing... it should be a seperate blog for a couple of reasons.

1, You're telling people how to rollplay - which isn't a review of the game

2. Funcom doens't have a lot of control over the RP community. For the most part that is made or broken by the players.

3. "Though it's the game that's wrong". I don't know about the legality of the deal with whoever holds the Conan IP, but it's safe to say that the writers at Funcom have at least as much license to add and change content to the Conan world as Robert Jordand or the various comic book writers do.

Overall it was a broad and solid review.  I don't pretend to be a very good speller, but you should consider popping your blogs into a spell checker before you publish them.

These are just my opinions, so no one is allowed to gainsay or challenge them.

Sun Jun 22 2008 4:57PM Report
AshGUTZ writes:

To Grimfall:

Dear friend, a smile was brought upon my face when you crawled into a corner and tried to throw an insult at me. The fact that you couldn't have made a reply without a lame childish insult makes me lose much respect for you and so I will only give a swift explanation towards why you are --still-- wrong about your observation.


For the list of things that made the game "not so amazing", that was a list based on gatherings from the forums and in game play. Aka: opinions from other people. That was not a list based on what I feel, at all. And so that is why I included the paranthesees stating that SOME argue and good and some bad, but I will not give me particular opinion. It was freeing me from the chance of some "jerk" (rolls eyes) trying to make a response saying "OMG DAT NOT trU WE R lik TO kNO U COmin 2 OUR KEPE". [What's even funnier, I actually think the idea of scheduled raiding was good since it would suck having to sit at watch for 24 hours, especially since all the buildings have horrible "health statistics" right now.

Ok, now to the role play. When did I ONCE say "THIS is how you role play, period." I never said they had any control over the community, if you look at the "community" section you will notice I didn't even GIVE it a grade because it is NOT fixable. However, preventing creating a game lore that destroys years of comics/books is preventable and was a mistake on Funcom's part which is why they receeved the grade. The only thing in there that maybe should not be are the tips, and trust me.. i've received numerous questions about getting the most out of role playing (if you saw the RP forums, you'd see that too) so I felt that someone who was wanting to purchase the game AND role play would see those and think "Oh, i'll have to remember that if I decide to buy this."

Please, before you try to crit anything take it upon yourself to increase your maturity level so they don't lose respect for you due to not being able to make a solid statement without an insult.


Sun Jun 22 2008 5:17PM Report
AshGUTZ writes:

To Sepulcher:

Nice name, first off. Thank you for the good words. I'm also noticing that about Grimfall and once a few hours pass his posts will be deleted for respect purposes.

 To Brutus001:

Thank you so much, I was hoping someone would get something out of the RP part. I get many questions about RPing in game.


Sun Jun 22 2008 5:18PM Report
confusedgoat writes:

I enjoyed the review but have to strongle disagree with the grade you gave for the User Interface.


Customisation is horrible. Commands seem to be everything but the most obvious option. The party / raid UI is clumsy and out of date. The raid system itself is shoddy, as is the loot system.


Also the score given to Technical issues was generous. The game currently corrupts itself, leaving users to download anywhere between 3mb and 15gb of data to repair the damage. There is also a common issue where player characters get "stuck" logging out. My friend has been unable to log in for 3 days because his character is still apparently "logging out" (log in error 19).


As stated, a reasonable review, but too generous in certain areas.

Sun Jun 22 2008 8:11PM Report
Loke666 writes:

Grim: Have the right to change??? What Howard wrote is the important lore here, the rest does'nt matter. And to qute motorhead: "Just because you got the power doesn't mean you got the right".

Jordan won't change anything anymore, not without a necromancer at least.

Anyways, intresting review, can't agree with all the stuff though. Oh, and i crashed 3 times since the launch, it is on your side somewhere.

Sun Jun 22 2008 11:42PM Report
Z[MMOsmart] writes:

Good review. Very in depth. Mucher high rating than i would have gave AOC though :P

Mon Jun 23 2008 12:23AM Report
AshGUTZ writes:

 To Loke666: Thank you for your input, I regret not giving it a C- overall at this point (considering I cancelled my account today seeing as I found a FREE mmorpg that kept my attention longer than AoC).

To Z[MMOsmart{: Thank you. Unfortunately at the time of the review, I did not average my OVERALL rating based on the individual grading given. While I feel this game is very incomplete and there are FREE MMORPG's out there that offer more than it, it does still sit at a higher plateau than a lot of other games. 

That being said, thank you everyone who has given your input on this review! I'd love to receive messages on suggested games to give more reviews on.

Mon Jun 23 2008 12:32AM Report
Bealzagre writes:

A great review. It gives me yet another reason to avoid the least until it receives a -heavy- polish. I'm not too shocked at the role playing flaws, though. It is hard to find decent role playing, in an MMO, these days, be the issues from the players, or the game, itself...I mean, Look at that Big-Name MMO, out there; They destroy their own lore, themselves. Keep up the lovely work.

Mon Jun 23 2008 2:19AM Report
Equilibrium_JW writes:

Good review. The bad (well I guess good for the people playing the game) new is that everyone is leaving AOC in droves for Vanguard: Saga of Heroes. Yes, Vanguard. The game is finally ready for release and really shining. There are so many AOC refugees a day in VG now, we've lost count.

Mon Jun 23 2008 2:58AM Report writes:
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