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My MMO Game Design Blog

Mission : To create a new mmo system and world lore for a new mmorpg. Each of my posts will be continually updated with more details / implemented suggestions from comments posted as well.. I am heading in the direction of an evolution type game.

Author: Artermis

A new skill system

Posted by Artermis Thursday July 12 2007 at 5:51AM
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Ive touched on this briefly in another post but i had a bright idea on how to put two ideas into 1! Lets see, well....as im not too keen on current skill, levelling, class systems, i came up with this idea. This system could easily replace a typical class system mmo.

 

Skills are on a ladder system, the lowest rung contains the low skill and as you move up you can pick up new skills. Maybe depending on what skills you take determines the 'offshoot' skills you can head for. Top of the ladder being the best skills obviously. Possibly depending on the skills you head for gives you 'class names' or something like that with other benefits. Sketchy on that part really at the moment.

 

Say you wanted to learn basic ranged weapon skill, you would have to find a trainer (or player) who has the skill. Id like to think that players are the main source of learning other players skills and have to actually spend time to train them in the basics at least. Obviously they wouldnt do this for nothing and are maybe paid. Possibly npc trainers would just give the basic skills and the players train other players the higher skills as they learn them (sketchy on this but i hope you can see the potential).

 

How about, to actually learn the skill you have to complete some 'ingame' games which maybe gradually skill you up until you hit the new skill you were after! For example, for the basic ranged weapon skill you have to purchase the weapon and then throw or fire the item/ammo at a target scoring points based on your accuracy. Maybe you have to run down  a street and target dummies appear at random locations you have to shoot? A player could learn basic paddle boating by travelling down rapids trying to navigate through points. The list could be endless.....obviously these games need making but a great potential for developement here, could also get players to suggest skills/games..

 Id think you can probably still 'skillup' by using the skill as normal but the actually learning of new skills would be the ingame game :) The more i think about this, the more i love about it. Sorry for stroking my own epeen lol but current skill systems in games are just so boring and nothing to them at all.

It's got good potential i think? Would make skilling up interesting and fun.