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To be honest, I'mnot sure but I have an idea i want to run with. The Idea is this: To write the first hand account of creating a true MMORPG 2.0. In a rapidly changing genre, something has been forgotten. FUN! as has something else. Role-playing. =)

Author: Amblin

Get some Perspective!

Posted by Amblin Thursday February 14 2008 at 6:50AM
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Hello again,

Well here's hopefully the start of my regular posts on MMO design, which at some point in the near future will be collated into a design document to make a new MMO.

Now today's ramblings are on a subject that has been on my mind for the past few weeks. Perspective.

What does Perspective mean to me in a MMO sense? Well I have been thinking along the lines of a one size fits all MMO. However how do you make such a behemoth? Nearly everyone has a different taste for the style and looks of an mmo they want to play. some prefer elves, other mechs. Some people like westerns, some sci-fi, some period drama's, some prehistoric and anything in between.

The answer I am beginning to develope is to perhaps create a number of styles for one underlying MMO. So that two players, one a sci-fi lover, the other a western lover for example would play the same game but experience two different visual and contextual versions. However this leads on to something else.

What if rather than just having differing textures and models/text, you had overlaying worlds? A very obvious example would be say the spirit world co-existing with the physical world but with limited communication/contact.

Imagine the possibilites for cross-world missions, where you need to get someone on the 'other side' to carry out a stage of a quest/action on your behalf. This could instigate player created and player driven quests. Or having to find a means to 'crossover' to complete a mission?

I'm beginning to think along the lines of Dante's Inferno with it's Nine? levels of Heaven and Hell with Earth in the middle as a concept to work on further.

So over to you folks, do we need more perspective on MMO games?


BadSpock writes:

The idea is good and grand and all that in theory.

But creating it is where the problems arrise.

You have to make X times more content, mech content, fantasy content, sci-fi content, western content, hell content, heaven content, etc. etc.

Or you go with all these different themes, but due to budget/developer/time restrictions each of the content themes doensn't have all too much content, so the player who wants to stick with JUST one theme, like Western, burns through the content too fast.

Know what I mean?

Thu Feb 14 2008 11:17AM Report writes:
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