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Acidon's View

Here you will find my opinion on the state of gaming online. Right or wrong, I give you my view. Game on.

Author: Acidon

H1Z1 - Early Access (Day 1)

Posted by Acidon Sunday January 18 2015 at 6:57AM
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(Originally Posted on my MMOGasm Blog  )


So, H1Z1 opened the flood gates to Early Access yesterday (Jan-15-2015).  There were more issues getting into the game than I consider typical launch stress.  Having played MMOs since 1999, I've seen a few launches.


To John Smedley's credit, he stayed up with the team and kept people informed via his Twitter Account (Yes, if you want to know what's going on with SoE these days, you need to follow them on Social Media).  Here are some of the updates Mr. Smedley gave us during those 12 hours - All times are PST:


Approx. 2pm:

servers are all patched and up.. waiting for Steam to finalize our patch on their CDN and then we will release the kraken

Approx. 3pm:

login server being reconfigured.. uno momento por favor

Approx. 5:30pm:

thanks for your patience. Believe me we won't sleep till this is fixed.

Approx. 10:30pm:

we should have this messed up server list thing squared away fairly soon here.

Approx. 12am today:

Boom. Fixed. Well technically it's a band aid that lets you in. But we are patching the real fix later


As you can see, even though countless people raged, they were fairly transparent and informative about the unfortunate situation.


Early Access launched at approximately 2:45pm (PST).  I, personally, wasn't able to get into the game until roughly 12 hours later.  I'm guessing that's about when most people were able to get in.


I had everything setup to stream my experience in the game for the better part of the day yesterday while I worked on other things waiting for the login issues to be fixed.  However, I was so amazed to get in and actually see those (over) 200 server choices that I completely spaced it.


I'll be streaming the game on my Twitch.TV channel, MMOGasm, at various times today and beyond.


As to my experience in the game so far, I think it's great.  I think my story is a bit funny and I'll describe it below.




You choose a permanent name for yourself and then you're spawned in a random location in the world on your chosen server.


The first time I spawned, it was at night and I was on the side of a large hill near a mountain.  You have your fists, a very small flashlight and a package of 5 bandages.  I wandered a bit with my feeble flashlight and it wasn't long before I could hear a zombie, and he sounded determined.  I was able to spot his location shortly before he was on me and the fight was on.  In this game, zombies are no joke when you're unarmed.  It took me a bit to kill it with my fists.  When it was dead, I was a little winded and my health was down to roughly 60%.  I decide I need to find some remnant of civilization and find some supplies.  At this point i could hear a zombie in the distance, and before I knew it was I DEAD.  A very large bear had apparently found me (I never heard it coming) and mauled me to death.  They warned us on the main website that you shouldn't go toe to toe with bears, and they weren't kidding.


The second time I spawned, no joke, was pretty much like the first time.  Wandered a bit, saw some deer, saw a deer being chased by a wolf, killed a zombie or two, was suddenly mauled by a huge bear.



Don't Feed the Bears



By now I'm thinking, wtf game?  Give me a chance of surviving!


But the third time I spawned, I could just make out a building over the next hill.  Yes!  So I make my way over the hill, very aware of my surroundings and possible zombies of course, and find 4 houses in a small bunch.  I was able to get inside 3 of them.  They allow you to search the fridge, cabinets, dressers, etc.  Out of the 3 houses I didn't find much.  Some multi-vitamins and a scrap of cloth.  But from the houses I could see a paved road with some trashed vehicles, a gas station and a small repair shop.


I make my way over there and spot a few zombies lingering around the small area in random locations.  I crouch and make my way to the first trashed vehicle.  The game allows you to search the vehicles which is pretty cool.  I also discovered that you can break open any wooden boxes or crates that you find.  Beside the truck was about 10 boxes of various sizes.  I found everything from fertilizer to canned meat and BOOM a sniper rifle!  I was stoked.  Then I found some ammo, but it was the wrong caliber.  So I had a gun I had no ammo for and ammo I had no gun for.  That's okay though!  I also found a large axe, so I finally had a decent melee weapon to protect myself with.


A couple of zombies later, and after searching the gas station/diner, I made my way over to the repair shop.  Beside it was a very small convenience store (or what was left of one) and in the back room I found a treasure trove of boxes on the shelves.  I found more food and water that I could carry back there.  I logged out not too long after this, having drank fresh water and eaten, and called it a night.





First impressions?  This game has a TON of potential.  I think they could have a real winner on their hands depending on how development goes going forward.


Keep in mind that this is Early Access into an Alpha build of the game.  It's very early and they are still developing the game.


Having said that, my major complaints are as follows.

  1. Very limited carrying capacity.  I couldn't even pick up more than one can of food.  Granted, it looks like you have an inventory slot for a backpack, so this may get much better if I find a backpack.
  2. When you die it appears you lose all of your possessions and are back to a flashlight, a flare and 5 bandages.  I understand that this has become a standard of sorts for this genre, but I was hoping for a better way to handle progression in this one.  Hopefully this changes later on ~ at the very least I hope it's possible to find permanent storage somehow.  A place to slowly hoard supplies.


So there you have it.  My limited experience so far in H1Z1.  Look for more updates later and don't forget to follow MMOGasm!



ArcheAge - Setting a Dark Precedent for Future MMOs

Posted by Acidon Saturday November 8 2014 at 6:35PM
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(Originally posted on my MMO blog, MMOGasm)


ArcheAge launched on September 16, 2014 while head-start began on September 12th.  It is a MMORPG that claims to be a Hybrid of the traditional "Themepark" and "Sandbox" style MMOs, often referred to as a "Sandpark".


It was originally released by XLGames in Korea, then published in Russia, and Trion Worlds is the publisher for the US and EU regions.







On the surface this game seems like a nice effort to stray a bit from the style of MMORPGs we have received over the last decade.


Here is a snippet of the official description on Trion's ArcheAge website:

ArcheAge is an epic fantasy MMORPG free of predefined paths and progression. You’re free to choose your own path and play your way from the starting continents of Haranya and Nuia to the lost shores of Auroria, the birthplace of magic.

You can wield incredible powers drawn from 120 unique Class combinations, master over 20 crafting vocations, build houses and manors in the open world, farm, trade, forge alliances, and lay waste to all who stand in your way. Or you can turn your back on it all and live as a pirate, ransacking traders and pillaging the high seas for plunder and gold.


So, why then do I believe this game sets a bad precedent for the future of MMO Games?


AA = $$


Up until now, Triple-A (AAA) MMO Games have been fairly consistent with their payment model.  You have Pay-To-Play (P2P) which requires a monthly subscription fee, Free-To-Play (F2P) which are free games but have a "Cash Shop" through which you can purchase in-game items for real money, and finally Hybrids which have an optional Subscription fee if you want to be a premium member, and offer items (mostly cosmetic) in the Cash Shop for Free and Subscription players alike.


The "shady" money model of games like Farmville have pretty much stayed with Facebook Games, Browser Games (many of which look exactly the same) and so on.  But AAA Online Games have stayed far away from those money-making tactics.


That has now changed.  Now, I am not claiming that ArcheAge has the same tactics.  What I am saying is that it sets a precedent for companies to "creep" up to that point of no return.


Think about that for a moment.


How has ArcheAge done this?  Within the game there is a "currency" called "Labor Points".  Everything but fighting takes Labor Points.  This includes opening Loot, Harvesting Resources, Trade Packs, Farming, Crafting (And this game is HUGE on crafting), and essentially anything else other than fighting.


You have a cap on Labor Points.  If you subscribe every month, your Labor Point regeneration rate is doubled, and you have a reduced regeneration rate when you are offline.  If you are a Free Player, You regen a small amount while in-game but none when you are not logged into your character.


Now, I have no problem with Subscribers having a perk like this (in general).  Not at all, in fact I support subscription based games.  What I take issue with is that even if you are Paying Every Month as a "Patron", you STILL have this built-in limitation on what you can do in the game.  As a Subscriber this mechanic should not even exist.  You are paying every month for perks and should not have your fun / progression grind to a halt because you have run out of Labor Points again.


But wait!  You can buy a potion in the Cash Shop to give you a very large amount of Labor Points.  Granted,  you can only use one every 12 hours (that time limit was drastically reduced but then put back after much public outcry), but that still gives an advantage to someone who is paying in the Cash Shop on top of paying every month as a Patron.


I could go on for hours about why this is such a bad thing that so many people are accepting because they want to play the new shiny game.



The more people that accept this, the more desensitized the general gaming population becomes.  Which does what?  It makes further changes in this direction easier for people to swallow - because they are hit with slow moving changes.


Mark my words.  This will be known as the beginning of a horrible trend in the future in regard to the monetization of AAA MMO Games.




For those that defend this system due to Archeage having no decay on equipment, do you really prefer labor points in favor of a good decay system?  Really??



Can't we all just agree to disagree without reporting people out of spite?

Posted by Acidon Tuesday August 12 2014 at 8:14AM
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Let's face it.  Things are WAY out of hand now ~
Spiteful people have become so "Report Happy" that I would be willing to bet that most of them don't actually read the post they are reporting.  It's almost as if they look for something that could, out of context, be construed as flaming or trolling and Report!
It eventually makes those of us that have been singled out and banned various times over posts that would seem Playskool mild compared to so many posts I see that are untouched.  I'm not outright claiming that there is a bias depending on what side of the discussion you're on, but you can draw your own conclusions.
Exhibit A - It's pretty bad when most of someones' post, including signature, is trying to cover their own behind in case someone disagrees to the point that they are foaming at the mouth and report.  To the point where the actual content of the post is but a fraction of the text involved.  See here:
This is just sad
Now tell me that isn't overkill to the point of insane, out of fear of getting reported and subsequently banned.
My point is simple, and is as follows..


We, as active community members of need to step back, get some perspective and start being more respectful to our fellow members.
Here are some facts that may help in this matter:
  • There are thousands of online games because we all have different opinions on what's good.
  • Not everyone enjoys your current Game of Choice
  • Not everyone who writes about their reasons for disliking a game is a "Hater"
  • Not everyone who writes about why they enjoy a game is a "Fanboy"
What can we do as a community?


  • Take a deep breath when you read a post you disagree with
  • Don't take other peoples posts personally!
  • If someone IS clearly trolling or spamming, by all means, report them.
  • Don't instigate a fight, or fall into a fight just because you disagree.  Have a DISCUSSION.
I honestly don't know if this blog post will do any good, but I guess if even one person takes it to heart we're making some sort of progress.

  • I want our community to be like it used to be.
  • Before people lost the ability to enjoy more than one game at a time.
  • Before people decided to declare war between their game of choice and any other game.
We all enjoy different Games, different Game Mechanics and THAT IS OKAY!



Thanks for reading!


Tips & Tricks - For those with Cluttered Desktops

Posted by Acidon Tuesday January 14 2014 at 12:06PM
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Is your Desktop Cluttered

with Game (or Other) Icons / Shortcuts?  


≡≡≡ Here's a Trick ≡≡≡



( 1 )  Create a [Games] folder somewhere on your machine - it will only hold shortcuts so it doesn't need to be a place with a lot of space.  (I personally have MMO, SP Games, Apps and Development)


( 2 )  Now, create a Custom Toolbar on your QuickLaunch bar. Accomplish this by:

            Right-Clicking your Task Bar  ->  Toolbars  ->   New Toolbar...  Point it to that Folder you made


( 3 )  In Windows Explorer, Navigate inside the [Games] (or other) Folder that you Created.  Right-Click inside the Path Text-Box and Click "Copy Address as Text" in the Context Menu.


( 4 )  While still inside your (Games) folder, right-click inside and create New - Shortcut.  Label it the name of the folder, in this example, Games (or whatever folder you created).  Click Next and Paste (CTRL-V) the path to the folder.


( 5 )  Whenever you need to drag new games or other Icons / Shortcuts to that toolbar, Click the >> Next to your new Toolbar on the Task Bar and Click on the Shortcut you made that navigates to that folder.  It opens up and you can drag New Icons and/or Shortcuts right inside.  


( 6 )  I suggest *Moving* them there instead of *Copying* (unless you're doing this from the Start Menu, in which case Create Shortcut when you drag it over.



Here are an Image taken from a Screenshot from my own Desktop

to help understand what I am talking about Above.


Example Image

Taskbar (Right-Side) with 4 x Custom Toolbars ( [G] MMO, [G] SP, Apps, Dev )

The [G] in my case stands for "Games"

Taskbar with Toolbars - Example



Repeat these stepswhen you want to create a separate

Task Bar Toolbar for other things, like a separate one for

MMOs and SP Games, Applications and Development.



If you have Questions Please send me a PM or Ask in the Comments!


Please Vote Up if you found this Useful! =)





Rift is its own game - This is not a debate

Posted by Acidon Friday April 19 2013 at 11:40AM
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Generic Quote that gets thrown around far too often around here:

"and Rift is nothing more than a WoW clone with a small gimmick with the rifts"



Yeah totally.



I don't understand why Hyundai and KIA are still making automobiles.  They are obvious Honda Clones.  I mean they all have the same exact equipment.  They all drive the same direction!  They all get you from point A to point B.  Tires, Engine, Exhaust, Bumbers, Headlights, steering wheel, navigation, OMG!

We need to speak with our wallets and only buy Hondas.  All these honda clones need to die.


I swear, I can literally hear the "whooooosh" sound when I read some of these (apparently serious) statements from people.


I'm so sick of people calling Rift a Wow-clone with a gimmick.  The damn game is nothing like WoW.  It shares some of the same systems, as do all MMORPGs, but if you are any good at specing a character in Rift, you certainly have no doubt what game you are playing.  And it's not WoW.  Rift, and some other MMOs that get ignorantly branded as clones are their own game.  Completely.


This isn't a personal attack in any way.  It's an attempt to bring a little perspective to our little group here.  To no one in particular, just in general.  Get some perspective.   Hell, play Rift and some other MMOs, utilizing their unique character building tools, go out and help drive the invasions back to their respective planes, and tell me you felt like you were playing WoW.


Sore subject for me.  I know I just come off as a rabid fanboy.. I'm just tired of hearing the same incorrect quotes that are regurgitated over and over until they hardly resemble the original. 

And FTR I'm speaking of Rift as it is today, post Expansion.  The game is a beast with a huge world and dynamic, rewarding gameplay.  You can manually adjust your level and take part in any level content you want to - and to top that off, you get rewarded with items and such that are your actual level.  Anyone who knows Rift well knows what I'm talking about.
I believe there are very few people like that which frequent these forums though, sadly.

Having played Rift in Beta or a month or two after release doesn't count.  I see people stating that all the time.  It has done nothing but grow and expand since then.  Every single Soul in every single Calling got revamped in preperation for the expansion.  They actually managed to make it even better.  They have successfully tweaked things so that All 4 callings can have any combination of 9 souls and function.  Some combos are better, and min/max people find those sweet combos and run with it.  That's neither here nor there.  We're talking about 36 sixty-one point souls across 4 callings.



Tell you what, if WoW had several raids of people (Open Raid, joinable by anyone) out in the open world (not in a raid or dungeon instance) fighting back invaders pouring out from other planes of existance at all times of the day, you may be onto something.  After of course you get Blizzard to copy the open and incredibly diverse character calling customization found in Rift due to it's soul system.   Make all of that happen, and you may have a case. 


But.. The problem with that?  WoW would then be a Rift clone.  Not the other way around.



Look up! ~ Look Around!

Posted by Acidon Friday April 19 2013 at 5:36AM
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( This is a re-post of an entry I made on my other blog, elsewhere, back in 2011 )


When I first started playing EQ back in 2000, it was a magical time.  Everything was new and amazing.  Seeing all these characters running around that were actually real people!  It's so difficult to put into words what it was like back in 99 / 2000.

Fast-Forward to today, and  It's like some people play MMOs the same way they would tackle a spreadsheet.  Point A to point B, intersect here and Do X and turn it in on the way to D prior to A again, etc etc etc.  Boring!

I was exploring Gloamwood in Rift the other day and it all of the sudden dawned on me how far mmorpg graphics and art style had advanced since EQ and its directx 7? (originally) I think.  Anyhow, I started looking up and around.  I started to actually SEE this amazing world that the developers created for us.  Things have come such a long way and there is so much to see!

When I started playing computer games they were all text. This is way back with the C64, before PCs.  You had to imagine everything with those games.  The entire game was essentially formed in your head as you progressed through the story.  I feel that an unfortunate side-effect to having such great visuals in our games now is that it leaves little to the imagination.  I feel people are so used to good graphics that they are taken for granted.  How many gamers do you think actually take the time to really look at the game-world around them?

People are in so much of a rush now.  A rush to level, a rush to the next zone, a rush to level cap, a rush to end-game.  This seems to be the norm for many people who are coming to Rift from other games.  It's completely ridiculous to me.  I want to explore and see every inch of every zone.  I want to climb the various mountains and see what goodies the devs left for us up there (and it's true, they did.  Try it sometime).

I read all quest text.  I immerse myself into the world and have an amazing time.  You see, what I am doing is simple.  I am having FUN.  The game doesn't start at level cap, folks.  The game starts at the character creation screen when you go about creating your own avatar for the game - With the look you want and the name you want to be known as.  This is where your journey begins.

I realize that everyone is different and everyone's definition of fun will be different.  There is just so much to these games we play that I hate thinking about people missing out on a large part of it. 

For me, things are different.  9 times out of 10, I reach the next level by surprise, not having any idea I was that close to leveling.  This is because I was just out having fun.  Doing this quest or killing these mobs to reach that area to see what's over that next rise.  When you level and it surprises you, there's a good chance you have been having fun.  However, when you start calculating how many mobs you need to kill to reach the next level and start figuring out where you should kill said mobs to maximize your experience, you're heading down the road to inevitable burnout and boredom.

In short, folks.. Slow down, look around and see the virtual world around you once in a while.  Try having fun instead of racing to cap in competition with other players or some imaginary clock.  Have FUN.

B2P vs P2P vs FTP vs Freemium

Posted by Acidon Saturday September 22 2012 at 12:48AM
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Please tell me that I am not the only one that sees what it going on around here.

GW2 launches and all the sudden I see the same thing popping up all around the 'net.  "P2P is dead, I won't waste money".  Or perhaps my favorite, "With P2P I feel I have to play all the time to get my money's worth".  really?  50 cents a day at the TOP END and you are worried about it being "wasted"?


There are so many people that have already admitted to spending anywhere from $20 on up to more than $200 on gems for GW2.  This is during what would normally be the "Free Month", mind you.  

Do you see what's going on here?  This doesn't even factor in the expansions everyone will be buying to keep their game current.  Gamers are letting liberties slide here.

First argument of course, "Well *I* haven't spent any money on gems".  Well, don't worry, your fellow players have more than made up for that fact.  If you truly feel that GW2 and ANet are doing this for *your* benefit, I implore you to think  about it a bit more.  If this is where the future is heading, I may finally be done with the genre.


I don't make fun of those that vehemently support this.  I feel sorry for them.  That's not a personal attack, it's just how I truly feel.  The more we give in, the worse we will all be for it.  

Every MMO company out there is in the business of making money.  Don't fool yourself.  Anet is no different, and I can imagine them literally laughing all the way to the bank.


I realize this won't be a popular post.  I feel someone had to say it.  And yes, it reminds me of D3 in a way.  I've heard that connection made by others and I certainly don't disagree to an extent.


Play what you like everyone.  Just don't be blind to what's going on.

Away with you, TL-DR crowd

Posted by Acidon Sunday December 5 2010 at 11:57AM
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Really?  I mean.. Really?

It has become socially acceptable to write "TL;DR" and yet add your input on the subject at hand? Apparently so.  Yes, it sickens me.


Does anyone remember when we didn't have the Internet?  When we relied on local (or distant) BBS's (Computer Bulletin Board Systems) for our "online" communication?  Forum posting was the main activity, as was chatting (especially with the larger BBS's).

I was a SysOp for a modest local BBS with 2 lines.  One line was even 14.4k! woo!  the other line being of course 2400 (i think).  It was called The Reaper's Scythe and I had this wonderful ANSI picture displayed when you logged in.

I first used Telegard and then went to the "hacked" versions of Renegade that started popping up.  Hacked meaning features were added or fixed, not that it was stolen.

Our main form of communication in the "old days" of being online were forum posts for the most part.  Our actual community had a "party line" that had 10 lines that people could log into and chat with 9 others through the hours if you wanted.  That was pretty cool.

Any damn way, what happened?  How did "our" attention spans become so small that we can't even read everything that someone spent writing?

Have a bit of respect if you plan on offering a reply and read what the OP wrote in its entirety.


Here's some advice for you TL;DR crowd...

If you can't take the time to read that was written by the OP, don't bother replying to it. 


What is the point of replying if you're just going to type TL;DR and then offer your uninformed opinion?

Do you really feel that all posts are the same and you can get the "gist" of the post and then offer an informed piece of wisdom in your reply?  Many posts may be similiar, but they are not all the same.


Do the world a favor.  If your post is going to start with "TL;DR", don't bother.  Just move on.  Simple! =)


Please, stop being so lazy.  Please, start to read.  Your brains are rotting and it's effecting those around you.



Just say no to "Blind Invites"

Posted by Acidon Friday November 20 2009 at 9:14AM
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This trend started slow over the years and has now become almost commonplace.  While I can see one or two instances where a blind invite would make sense, most of the time it doesn't.  Right now you're probably either nodding your head or shaking it.  Allow me to elaborate before you make your opinion final.


I have been playing MMORPGs since early 2000 when I started playing EverQuest.  I only mention this so that it sets up the time-line that I will be referring to here.

In the beginning, blind invites simply didn't happen (or rarely).  If you wanted to ask someone about grouping with you, you would let them know what your objective was and inquire as the whether that person had the same objective.  If you wanted to invite someone into your guild, you would ask the person if they were looking for a guild, and proceed to give basic details about your guild and what its' goals were so that the person could form an opinion as to whether your guild would be a good fit for them.

Over the years things have slowly changed.  I would say "evolved", but in my opinion this is the opposite of evolution.

Two major things happened in between the time that  I started gaming online and the present.  First, another entire generation is now playing MMOs.  And as we all know, every generation (roughly) is different and handles things (and people) differently.  The second major thing that happened was the release of WoW.  Now I'm not going to sit here and tell you that WoW ruined the genre.  I only mention this because WoW (through sheer brilliance) attracted millions of people that had not previously playing online games before.  Now obviously, not having played MMOs previously, a large part of these people did not have any prior knowledge of online gaming etiquette.  But I am starting to get into another issue altogether.  One that I have wanted to write about as well.. MMO Etiquette.  Anyway!


Blind Guild Invites:

It always boggles my mind when I receive a blind invite to someones guild.  I know absolutely nothing about their guild, or them for that matter.  I don't know what their goals are or how they play.  I don't know if it's a casual or power-gaming guild.  The list goes on and on.  While this may be okay for some young teens that don't mind hopping from guild to guild until they find one they like, I'm a bit old-fashioned I guess.  The fact that the person inviting me was too lazy to even say hello first bothers me.

Back in the day, people would introduce themselves and tell you about their guild.  Only with this information (and more if you were interested and asked questions) could you possibly know if you wanted to join their guild.  I guess I'm from a time where I wanted to join a guild I liked.  At the very least, I would be joining a guild that I *thought* I may like, based on the description I was given.


Blind Group Invites:

Now right up front I will give an example of when I think this would be more acceptable.  If you're in a certain area killing certain mobs, and someone else is doing the exact same thing, and you're both aware of this, it would be okay.  Receiving a blind invite in this case would be pretty self-explanatory.  You're banding together to carry out the same objective which is plainly obvious.  However, I still believe it wouldn't take much effort to send a quick tell(whisper) in this case like, "Hey want to group up for this quest/these mobs?".  It's not that difficult to do such a thing.  

But, blind invites in general just don't make a whole lot of sense.  This is especially true if the person inviting you is nowhere to be seen. Why in the world would I join a group if I have no idea what the objective is.  Are they doing the same quests or killing the same mobs as me?  Or are just they looking for someone my level and class to accomplish their own goals?  I have no idea.  So I am expected to join their group, only to have to ask these questions, and *then* decide on whether I need to leave the group again or not?  It makes much more sense to me for the person inviting to send a quick message asking me if I would like to do this or that first.


I'll be honest, whenever I receive a blind invite of any type, I picture the person as a little kid that has doesn't have any kind of grasp on logic or common sense yet.  This isn't a bash of any kind, this is honestly how I picture the person.  I don't believe I should have to join a guild or group, and THEN find out what it's all about.  In my opinion that is backwards. 

It seems to me that either people in general are getting more and more lazy, or the bulk of the new gaming generation is more lazy than the previous one.  Or maybe it's something totally different.  No matter what the reason (or combination of reasons), I feel we've gone a step backwards in our online gaming society. 

One of the keys to online gaming is communication.  Without communication we aren't taking full advantage of what MMO games are all about.  Really, It's just a little bit of typing.


I have a feeling that it will be more of the old school players that agree with me.  Not entirely, but for the most part.  Common courtesy and communication used to be a major part of the MMO community and somewhere along the line much of that was lost.  This is why I think that most of the people agreeing with me are people that have played these games for several years.  Simply because things were different when we started playing MMO Games.

I know that there are always exceptions and that this isn't always true.  I know that not everyone sends out blind invites and I know that those that do are made up of all ages and backgrounds.  That goes for people that communicate well, too.  I would be willing to bet though, that for the most part, I am correct.  But as always, who knows?


In conclusion, Just say NO to blind invites.  Let's start communicating again.  Start talking to your fellow player before inviting them.



Dark Age of Camelot – Quick & Easy Steps to Greatly Improve Visual Quality

Posted by Acidon Thursday September 3 2009 at 6:59PM
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DAoC is an older MMORPG. However, with some simple tricks (provided that your video card can handle it) you can increase the visual quality by leaps and bounds. Below is a step-by-step guide to make DAoC beautiful again.

You don't need a cutting edge video card, mind you. On one of my boxes, I have a 8800GTS (with only 384 megs of video ram) and I am able to do this with ZERO video lag. Because of this, I am confident that cards even older than that will be able to accomplish this.

This is a guide for people that are not very familiar with their video settings. If you consider yourself advanced, you can most likely just skim this guide. However, I always believe that you can find hidden gems in the midst of things you already know. I'll try to keep things brief yet informative.


Please Note: This will work on many other games as well. Be warned though, some games will actually cough and wheeze with these settings. It is entirely based upon each individual games' developer and how they went about interacting with video. If you apply this to other games, be prepared to change it back if your FPS drops tremendously.

Dark Age of Camelot does not have its own video settings beyond resolution and game-specific visual options. In particular, it does not have settings for Anti-aliasing or Anisotropic Filtering. By using this guide, you can FORCE DAoC to utilize these, thereby making it look as good or better than newer games on the market today.

Disclaimer: The navigation instructions in this guide are based on Windows XP. Sorry – Though I own Vista, I'm waiting for Windows 7. Hopefully you will be able to get there in Vista using these steps as a point of reference.

Onto the guide!

STEP 1: Open your video card's Control Panel. For example, “NVIDIA Control Panel”.

How to do this: If you have an icon in the notification area of your task-bar, right-click it and tell it to load the control panel. If not, you need to right-click on your desktop and load it.

If there is not an option in the context menu on your desktop, you will need to do as follows:
Right-click on your desktop, click properties
Select the Settings Tab
Click on Advanced
Click on the tab labeling your video card
Start the control panel.

ATI Video Card owners will have slightly different steps. It's been years since I used ATI, so I don't have a step-by-step for you. You should be able to find it, though, by basing your actions on getting into the nVidia control panel.

One way or another, we should be in our video control panel.

STEP 2: Navigate to the 3D Settings area of the video control panel.


We are now going to alter the Anti-aliasing MODE. This is very important: Set the mode to Override Application Settings. NOT Enhance. Override. For some games enhance may be the right choice, but not for DAoC.

Now for the Anti-aliasing SETTING. Place this as high as you think your card can handle it. My 8800GTS (and better) are set at 16x. If you end up taking this too high, you can always reduce it later.


Again, set this as high as possible. I am able to run at 16x for this as well. You may need to run at a lower setting if your card is older.

That's it! As simple as that. This may seem obvious to some people, but I know there are those out there that don't yet understand all that jazz. This guide's for you.

What are those settings anyway?

Are you wondering what the heck those settings do? It's actually fairly simple.. On that note, these are very basic definitions of these settings.

Anti-aliasing: The primary job of this setting is to lessen or remove the jagged edges around objects in the game – including but not limited to buildings. By default, DAoC is plagued by these nasty jagged edges everywhere. It's even apparent in the official screen-shots for the game (unfortunately)!

Anisotropic Filtering: This setting primarily makes the land (ground) in games come alive with detail. With no such filtering, things are blurred more and more the further they are from you. If you look straight down, you can see the detail of the ground. The further you look at the ground away from your character, the more blurred (or detail-free) it becomes. The higher this setting, the further out from you the ground stays detailed. At a setting of 16x, it is truly an amazing difference!


Simply applying these tricks will bring DAoC alive and make it look as good as other games on the market today (and in some cases much BETTER). Without these settings, you are truly missing out on the beauty of this game.

I sincerely hope that I helped some of you with this guide. If just one person adheres to this guide and is hit with the extreme difference it makes for DAoC, it will have been worth it.

I would like to mention that I do not normally write guides. I have no doubt that this guide is rough around the edges and could use some polish.  Keep in mind that I didn't write this to win any awards. I simply wanted to help others see Dark Age of Camelot as I do.  =)


Until next time,


EDIT:  Further  Visual Improvements

I also intended to mention that something as simple as a UI Mod can make a huge difference.  The one I am going to mention, "Bob's UI" is much more than a mere UI Mod though.

He has combined MANY UI Mods in one download.  It includes an Option Interface that allows you to view ALL options for every aspect of the UI, allowing you to pick and choose what you want in your UI.

Here's a screenshot of just one of many examples:

Here's a link to his website:

I'm serious when I say that using this collection of mods to create your own personal UI makes DAoC look like a game that came out this year.  It's amazing what it does for your gameplay in general.


NOTE: I am not affiliated with this mod in any way.  I have never even spoken to him.  I just love the mod and would like to share it with you all.