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Questions About Action-Combat - Prime Feature or Last Minute

Posted by Suzie Ford on Sep 17, 2015  | Comments

Questions About Action-Combat - Prime Feature or Last Minute -

The Steparu team has prepared a new preview for the final Korean closed beta event for Bless as it gets underway. The author wonders if Bless can truly be considered an action-MMORPG, as in built from the ground up to be so, or if the "action" part was added as an afterthought.

I'm going to jump straight into the new combat mechanics of Bless Online since a lot of my followers are eager to learn about it. After finalizing character creation players are given two options, play the game as classical targeting or action combat targeting mode. Classical targeting is the standard WASD to move around and tab to select target or left click with mouse. Action Combat targeting mode is where your character will automatically focus on the target in front of your character or where your cross-hair is placed on. Every class is equipped with a dodge button that consumes stamina. Depending on the class you're playing, you can dodge more than others. For example, the Berserker can dodge more than the Assassin. What?! Yeah, no idea why... it's just the way it is. At least, during the training room. Also the dodge button works differently for other classes and players have no way of controlling which direction to dodge other than turning the camera to that direction and pressing the dodge key.

Read the full preview at the link above.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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