Finalists for Story: EVE Online, Ryzom and World of Warcraft A lot goes into a story in an MMORPG and there is no single definition. What we want you to consider is which game did the best job of providing players with avenues to experience their world in 2006? This includes live events, role-playing support, quests, the community itself and anything else that makes you feel like you're a citizen of more than just a video game, but a world. Last year, you chose Ryzom. Since then, a lot has changed. They launched the player-story tools in the form of the Ryzom Ring, but they also filed for receivership and the game's future remains uncertain. Nonetheless, the servers are active. Do they deserve to repeat as the best story of 2006? Others seem to like EVE Online's player driven dramas and World of Warcraft's wealth of quests.
Which finalist provided your favorite story experience in 2006?(Voting is now closed. Final results are shown.)
The Finalists
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