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MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 04/11/06)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Roadhouse #3

Posted by Dana Massey on Jul 05, 2005  | Comments

Roadhouse #3 -

Late last week, we took part in the third of four Auto Assault Roadhouse sessions. This week's focus was on items and loot, as reported on by Laura Genender.

This last Friday was the third Auto Assault Roadhouse, and once again I spent an entertaining hour with NCSoft and NetDevil learning about their upcoming game, Auto Assault! As always I came out of the teleconference surprised and pleased, both at the density of content — and at how much there was to say about a subject so seemingly small as “items and loot!”

First, lets talk equipment. Every piece of equipment in Auto Assault is different. Though item names and appearances are limited, the stats on an item are randomly generated when it is dropped. One Machine Gun Turret might have a range of 50 meters while another a range of 55, but the first might do more damage or have a faster reload. Similarly, different items will have different requirements. Sometimes these requirements reward specific attributes, and sometimes they favor generalists who spread their attribute points out.

You can read the full article here.