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MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 04/11/06)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
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Our Exclusive Interview

Posted by Craig McGregor on Jan 26, 2005  | Comments

Our Exclusive Interview -

It has been over 6 months since we last queried NetDevil about their highly anticipated post-apocalyptic vehicular MMORPG. This time Richard Duffek gets to ask Scott Brown - the Project Lead for Auto Assault a few questions about the state of the game. There is a lot of great information in here, including 5 exclusive screens!  Here is a snippet:

MMORPG.COM: The cars are the meat and bones of the game, if you will. In our last interview, you talked about the vast number of different types of cars. One thing I've been curious about is if there is an option of having drastically different types of vehicles. For example one player could have a motorcycle with only one hardpoint on it, or maybe two if it had a sidecar that was super fast and maneuverable. Another player could have a huge 18-wheeler with trailer with about 6 hardpoints on it, but be slow and clumsy, etc. This would make for some interesting battles, a motorcycle gang of players swarming and trying to take down this behemoth of an 18-wheeler using their agility and maneuverability. Is this diversity in the cars something we might see?
Scott: Cars vary in a variety of statistical and physical ways. Big trucks can cause lots of damage simply by colliding with smaller vehicles but they have no where near the maneuverability of a motorcycle. Of course, when you can just smash through things instead of avoid them, that is not always a problem. Vehicle loadouts will also vary by both the weight of the weapons and the mount type. For instance, you will not be putting any large tank guns on a motorcycle, not that there are not powerful small weapons as well.
MMORPG.COM: In a recent interview done for another site, it was mentioned that players could leave their cars to work on their crafting. Can you give us a little more detail into what the crafting system will be like? Can anyone do it? You mentioned before it's a blueprint-using system. Do those drop randomly?
Scott: We are not revealing too many details on the crafting system at this time, but I can explain a few details. First, the crafting skills are a completely separate system from the combat skills in the game. You will never be trading off combat abilities for crafting. However, many of the skills will require the player to go on combat missions to have the NPCs train the player in a particular crafting skill. All player classes have the same crafting abilities available to them.

To read the full interview, click here!