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Dev Profile: Ryan Seabury

Posted by Dana Massey on Aug 15, 2005  | Comments

Dev Profile: Ryan Seabury -

Ryan Seabury is the Design Director at NetDevil. The driving force behind Auto Assault, we catch up with Ryan and get some insights into his job, how he got there and the future of both Auto Assault and NetDevil's other game Jumpgate. One of the catch phrases often thrown about the industry is that many bemoan a lack of innovation in MMORPGs. Auto Assault and Jumpgate have both strayed from the beaten path. How do you see the industry breaking out of its current rut of class based fantasy RPGs? Or do you?

Ryan Seabury: I certainly see differentiation happening at some point, it's inevitable. Look at traditional "offline" games, how many are fantasy-based versus other settings? Clearly, there is a large demand for other settings and game types. Yet for some reason, 80%+ of existing MMO offerings are in a fairly routine fantasy environment.

I think one obvious vector of change in the near future is the adaptation of more and more popular licenses from movies and books to MMO settings, we're already starting to see a few pop up here and there. Offering a longtime fan of a license the chance to live out alternate lives in the worlds they already cherish in an interactive setting is just too easy to not do.

Beyond that, there are endless original genres and settings and mechanics to explore in MMO worlds as well, something that NetDevil intends to point out with every one of our games.

You may read the entire article here