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Making a Strategic Game - Planning Ahead

Posted by Jon Wood on Mar 24, 2009  | Comments

Making a Strategic Game - Planning Ahead - Atlantica Online - MMORPG.com

Atlantica Online's Kim Tae Gon shares his thoughts on developing a strategic game in this newest edition of their bi-weekly developer journal.

It’s not every day you come across an MMORPG and you think, “Wow, this game is really different!” Going into the development of Atlantica, as we have stated before, our goal was to offer a game that is new, exciting and refreshing. The more successful titles offer a lot of depth and player involvement. Because of this immersion factor, players are often drawn in and absorbed into these online worlds. Incorporating strategic gameplay is just another element of adding depth; we wanted players to think and plan every move, which we felt would help players become more absorbed into what’s happening.

In most MMORPGs, players often resort to “face-rolling” or clicking the “I-win” button as fast as they can when it comes to PvE or PvP. We wanted to stray from the simple hack-and-slash gameplay that so many of us have become accustomed to, because we don’t believe your ability to click the mouse as fast as you can should be the determining factor in a battle. Of course that’s not to say there isn’t any strategy involved in some of these other titles, but rather we feel that our system of a turn-based system offers more depth and strategy.

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