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Considering the Turn Based MMO, Part Two

Posted by Jon Wood on Nov 04, 2008  | Comments

Considering the Turn Based MMO, Part Two -

Kim Tae Gon, Producer of Atlantica Online writes this second developer journal in our series for the game. In this journal, Kim tells us a little bit more about the company's decision to create a turn-based MMORPG.

For this developer’s journal I wanted to continue the discussion on turn-based games started last week. As I described the week before, turn-based games are an attractive form of play when you consider all the classic games out there that are turn-based. They definitely have strengths, but there are also some weaknesses.

So this week, I thought I would go through some of the pros and cons of turn-based games that we thought about as we created Atlantica. Hopefully, you might get a sense of how we came to decide to make Atlantica the way it is.

Atlantica Online Screenshot

Read the Atlantica Online Dev Journal

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