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MMORPG | Setting:Fantasy | Status:Final  (rel 10/30/08)  | Pub:Valofe
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Community Systems Overview

Posted by Jon Wood on Nov 24, 2008  | Comments

Community Systems Overview - Atlantica Online Correspondent Matt Plourde writes this overview of the community and social aspects and supporting features available in Atlantica Online.

Atlantica Online Screenshot

Most MMORPGs have a "social system" built into their game engine - chat, guilds, grouping, mail, etc. Releasing an MMORPG into today's market without those basic building-blocks is akin to selling a car with no seats - it'll make for one bumpy ride! Make no mistake, Atlantica Online's "Community" tab delivers more social punch than some of the mighty commercial MMORPG franchises launched this year.

All MMORPGs develop a community atmosphere as they mature - some more than others, of course. However, few MMORPGs design tangible in-game benefits into their social systems (beyond guild chat/bonuses). Warhammer Online boasts interesting guild bonuses in their banner/standard and guild leveling systems. Many MMORPGs (like City of Heroes) allow guilds to construct their own unique bases or guild halls. Some games (especially the Free-To-Play ones) post leader boards for bragging rights. Advanced crafting systems in other games are heavily social in their interdependency dynamics. While all of these systems are fantastic, Atlantica offers some unique and interesting Community options.

Read the Community Systems Overview

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