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Astaria

PlayAstaria | Official Site

  • Genre:

    MMORPG
  • Setting:

    Fantasy
  • PVP:

    No
  • Classification:

    Independent
  • Engine:

    Unity 3D
  • Style:

    Unknown
  • Developer:

    PlayAstaria
  • Status:

    Early Access
  • Release Date:

    Q1 2020
  • Distribution:

      
  • Business Model:

        
Platforms:
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Astaria Overview

Astaria is a hardcore fantasy MMORPG with emphasis on social communities, crafting, party combat, territory capture and player vs. developer(PvD). The game's hardcore aspects focus on difficulty, more weight behind combat, item loss(on death or breaking), logistics(food, bandages, ammo, reagents, durability) and the inability to grow too powerful. The story is developed based on how players unfold major events or defeat cataclysmic bosses.

  • Player vs Developer | Player vs Developer is where every player teams up against the developers like they're the Dungeon Master of a board game. Developers will define the behavior and actions of monsters based on how players interact or react to different factions of the world. This system allows for a more living world in which player actions can affect the outcome of many factors within the game. The world will change based on the efforts of the players.
  • Party/Group Combat | Majority of combat progression is grouped based content. In order to level up efficiently or even at all in some areas, you must form parties with other players. The game features no party experience penalty to encourage group based combat. The combat mechanics feature a combo system that requires more than one player to complete the combo/rotation.
  • Community Focus | Astaria revolves around a community that will unite against the common enemy. The game's focus is the social aspect of working together as an entire server in order to keep the darkness at bay. Players must not only further themselves as a player, but also within the many communities that will form.
  • Crafting | Crafting supplies and equipment is an important factor in keeping the players equipped. Crafting professions and resource gathering is a huge integral part in keeping groups of players battle ready and well supplied(potions, bandages, food).
  • Logistics | In order to travel far, players will have to manually travel to that location. In addition to this, they will also have to eat to keep their stamina up and to use bandages in between fights, as potions are very expensive and rare. This will create another dynamic for groups to watch the amount of supplies they take. Weight is a factor in how much you can carry as well. Players will need to take care of their equipment or they will need to be replaced.
  • Liberation System and Warlord AI | The Liberation system is what allows players and monsters to capture territory, which in turn changes the way certain areas can be interacted with. If players capture an area, monsters of the darkness will not spawn anymore in that area— allowing players to gather resources, to freely explore, and to build their crafting/trade skills. Certain areas will have unique resources allowing players to strategically plan out which area is more valuable to them, as different ones will provide different bonus resources, experience, questlines and more. The Warlord AI is a system that controls the overall dynamic of how monsters roam the world or how many players are on at a given time. If there is enough players online, the monsters will be a lot more aggressive. If a certain amount of players are on, they will passively patrol their own areas.