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More thoughts on making the MMO journey fun and a test that pins down what is wrong with the current crop.
Jess was at E3 and in this week's column, he runs down the five things that got him the most excited.
Some trends forming in the F2P genre that Richard Aihoshi is watching.
This week in the MMO Underbelly, Sanya takes a look at a little industry trade show called E3.
This week in the Free Zone, Richard Aihoshi looks at single and small group play styles in free to Play MMOs.
Another look behind the MMO curtain. This week, Sanya shows us some quest design.
MMOs are all about the end-game and people forget to enjoy themselves on the way. Why is this acceptable? Dana Massey asks why not make the journey fun too?
This week, Jess Lebow tells some tales of E3s past, on the eve of the big event.
Most free to play MMOs are supported through microtransactions. This week, Aihoshi looks at the future of real money transactions in MMOs.
Low level quest design and how it really works is the subject of this MMO Underbelly.
Malcolm Gladwell recently argued that the only way to beat a stronger competitor is to try something totally new. This week, Massey applies that to MMOs.
During the development of Guild Wars, Lebow recounts this tale of an odd encounter.
Richard counters the argument that F2P MMOs intentionally hold back their non-paying players.
Customer Service is the true underbelly of MMOs. This week, Sanya Weathers explores it.
MMO animation has not advanced since EverQuest. This week, Massey wonders why not?