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Latest Articles

Some New MMO Settings

The List this week takes a look at MMO settings that are underused, poorly developed, or utterly non-existent in today's market. MMORPG.com writer Bill Murphy spends time with five different settings that he feels would bring a breath of fresh air to the MMO industry. See if you agree or if you have additions to Bill's list.


What's Wrong with Freedom of Choice?

In the latest Free Zone column, MMORPG.com's Richard Aihoshi discusses personal preference and MMOs. While he understands that people are not all fans of F2P games, he doesn't get why some are so vehemently (and vocally) opposed to their existence.


Through the Eyes of Our Children

In this week's thought-provoking column, MMORPG.com's Jaime Skelton takes a look at MMO gaming and how parents have the upper hand when it comes to keeping their kids safe and having fun. Check out Jaime Skelton's Player Perspectives and see if you agree.


Space Combat

After Bioware's announcement that Star Wars: The Old Republic would feature space combat, forum buzz across the 'Net began. Some wondered if space combat meant mini-games. Others opined that it meant fully-featured immersive combat that would enhance and complement the ground game. This week, MMORPG.com's Mike Bitton takes on the issue of space combat, discussing his hopes and concerns.


Downed Abilities

This week we begin our weekly game column on Guild Wars 2. Each week we will look at different aspects of the game and try to analyze how Guild Wars 2 continues to present new ideas into the MMO genre as well as keep players posted on the latest updates and features of the game. So this week we are taking a close look at the Downed Mode Skills that Guild Wars 2 revealed in its healing and death feature.


Women in the Industry

After interest in 'behind the scenes' activities in game development was kindled by one of Angie Webb's recent columns, she made the decision to give readers more insight. Over the next few columns, Angie will be featuring prominent women in game development and about the industry in which they work. Check out Angie's latest, a chat with Camille Chu (animator), Georgia Nelson (software engineer), and Rebecca Orozco (producer).


Gameplay: Chasing the Hulk

As part of a new weekly series of articles, MMORPG.com columnist Bill Murphy will be taking a look at all things DC Universe Online. In this first installment, Bill takes a look at his most sought-after feature in DC Universe Online: Action. Find out if DCUO seems to be headed in the right direction by reading DC Universe Online Weekly #1.


10 Misconceptions, Two Opinions, Part 1

In this week's Free Zone column, writer Richard Aihoshi partners up with Massively.com's Beau Hindman to talk about the ten most common misconceptions that many players have about the free-to-play MMO genre. Today, MMORPG.com features the first five misconceptions and the column will continue on Wednesday at Massively. Read today's installment and weigh in with your thoughts.


Not In My Nature

In this week's Player Perspectives column, MMORPG.com's Jaime Skelton takes on the issue of the free-to-play market and the contention made by some that it's in a player's nature to want to purchase items from in-game shops. Jaime tackles the microtransaction issue with compelling arguments against that thought. See if you agree.


Why You Should Embrace the F2P Movement

Today's The List column is a provocative look at the free to play movement in games these days. MMORPG.com writer Bill Murphy has four reasons why you need to embrace the F2P movement. See if you agree or disagree.


F2P Survivor Guy

MMORPG.com's Adam Tingle sets his sights on yet another instalment of MMORPG.com's Survivor Guy. His assignment this time: To explore the world of F2P MMOs, spending time with them and assessing their early playability. Today, Adam looks at Tales of Pirates and Dragonica Online.


Keeping Our Gamers Healthy

In this week's column, MMORPG.com's Angie Webb takes on the issue of gamer health. Angie looks at the symptoms...and the solutions...to the sometimes problematic issue of loving our games and remembering the larger world too. See if you are a healthy gamer.


What's So Good About Hardcore?

In this week's Free Zone column, Richard Aihoshi wonders what hardcore actually is and what is it that makes hardcore better. He challenges readers to define hardcore and to give concrete reasons why it is a better gameplay experience than any other. Take Richard's challenge after reading his insightful column.


MMOs and Storytelling

In this week's Player Perspectives column, MMORPG.com's Jaime Skelton talks about the importance of storytelling in any game. But do MMOs tell the story in a way that leads players to discover things on their own, to feel like they are truly immersed in the story? Find out what Jaime thinks in her compelling article.


Five Reasons to Avoid Beta

In this week's The List, MMORPG.com columnist Bill Murphy takes on beta testing and gives five compelling reasons why folks should avoid it like the plague. Agree or disagree, Bill's column is sure to start an excellent conversation.