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A Delicate Balance -- Devs Explain How

Posted by Suzie Ford on May 08, 2015  | Comments

A Delicate Balance -- Devs Explain How -

The latest developer diary has surfaced on the Armored Warfare site to give player insight into how the delicate balance between historicity and inclusion is maintained. Each vehicle is weighed in the balance for both appropriateness and fun -- no one likes a one-shot death.

Players will have a pretty decent array of vehicles from which to choose in the following classes:

  • main battle tanks
  • light tanks
  • tank destroyers
  • AFVs for scouting
  • SPGs for artillery
Developers maintain that several factors determine whether or not any particular vehicle is included based on armor rating, on-board weaponry, ammunition type and so on.
As vehicles are deployed in the live game, the team will be actively monitoring each to determine if the correct tiers have been selected among other things. Lead Systems Designer Matt Fest wrote:
For example, an obvious indicator that a vehicle is over-powered would be if the average amount of reputation it earns from a match across all players far exceeds the average for similar vehicles within a given set (same tier, same tier/class). The same would be true for total damage caused, or just about any other broad match statistic that is used in determining per-player match rewards. However, the community might broadly report that a particular vehicle is over-powered even though when we look at the data it appears to fall within an average range. In this case it requires a little more analysis across multiple data points.
Read the full diary on the Armored Warfare site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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