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Interview with EJ Moreland

Posted by Michael Bitton on Jun 14, 2010  | Comments

Interview with EJ Moreland - APB: Reloaded -'s Angie Webb sat down with APB's Lead Designer EJ Moreland for an interview during her recent visit to the offices of Realtime Worlds.

After the news from GDC and PAX, could you talk about some of the new information that has been released since then?

EJ Moreland:

I’m trying to think what we actually announced at PAX and GDC, I don’t think we talked about the business model. Basically the business model is the biggest new thing … and open beta starting basically about a week to a week-and-a-half from now (ed. interview was on June 2nd) That’s what the current plan is. It’s moved a little bit, but somewhere within the next few weeks ... and our release date being June 29th for the US and July 1st/2nd for EU/UK.

For someone who’s not familiar with APB can you kind of sum it up?

EJ Moreland:

APB is an online action game at its heart. That’s really the kind of core experience that we expect people to walk to the shelf and buy it for. I kind of relate it more to “paintball online”. We don’t do locational damage. It’s meant to be an easier transition then say Modern Warfare or Counterstrike, and it’s not akin to those games. I’ve played those games quite a bit. I think there’s a bigger audience out there that enjoys player-to-player competition. It just can be so free formed that they get overwhelmed. I think with the structure we have and what we are trying to do, that there is a big enough audience out there that just really going to enjoy the game. If you like paintball, I think you’re going to like APB.

Read the full interview here.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB