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Game Changes & Closed Beta Features

Suzie Ford Updated: Posted:
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Like clockwork, the official APB Reloaded blog has been updated with dev Zak "Qwentle" Littwin taking over the blogging duties this week. His post includes information about forthcoming game changes as compared to the original APB release. Littwin gives a list of specific feature tweaks that the team is looking for feedback on: Integrated Cheat Detection, Weapon Mods, and General Gameplay Changes. The blog then enters a discussion about core game progression changes.

First; let me be clear – in today’s post we are ONLY talking about the TWEAKS that are present in the Closed Beta (these are items we are actually testing out in this first release round, along with extensive system and server tests), and I will NOT be talking about the much more extensive changes we are planning to implement in the Open Beta and especially for Live Service. So without giving too much away, one of the key changes for a future release (again NOT for Closed Beta nor in this post) is the expansion of game modes (especially the addition of “Chaos” and the creation of the completely new mode called “Turf Wars’) as well as the release of a whole new district (the “Asylum” expansion) which we are working on to turn in to an awesome map, and which will drastically alter how players can engage each other, and potentially will alter (for the better) the whole idea of missions, while leaving in place some of the ideas behind the original game play from the original districts.

Read more here.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom