Trending Games | ArcheAge | Spellbreak | Outer Worlds | Kingdom Under Fire II

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,906,107 Users Online:0
Anthem (A)
BioWare | Official Site
CORPG | Setting:Sci-Fi | Status:Final  (rel 02/22/19)  | Pub:Electronic Arts
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC Playstation 4 Xbox One | Out of date info? Let us know!

Updated: Casey Hudson to BioWare Staff: 'These Problems Are Real & It's Our Top Priority to Work on Them'

Posted by Suzie Ford on Apr 04, 2019  | Comments

Updated: Casey Hudson to BioWare Staff: 'These Problems Are Real & It's Our Top Priority to Work on Them' -


Kotaku's Jason Schreier has said on Twitter that he has received word from several BioWare employees that an email has been sent to them essentially saying, "Don't talk to the press". 

Original story 

After the bombshell Kotaku article yesterday that revealed deep problems in the working environment at BioWare, studio General Manager Casey Hudson sent out an internal memo to staff acknowledging the article. He acknowledges that the issues are present and that "it's our top priority to continue working to solve them". Hudson then goes on to talk about efforts already underway to ease some of the top level concerns, but mentions that "there's much more to do".

When I was offered the opportunity to return to BioWare as GM, I came into the role knowing the studio was experiencing significant challenges in team health, creative vision, and organizational focus. I was - and continue to be - excited to help drive improvements in those areas because I love this studio, and above all I want to create a place where all of you are happy and successful.

I’m not going to tell you I’ve done a good job at that, and on a day like today I certainly feel like I haven’t. But some of the steps we’ve taken towards this include a more focused studio mission and values, so that we have clarity on what we are here to do and how we define a high standard for our studio culture. We updated our studio structure around a matrix so that department directors can be fully focused on individual career support and well-being. We are defining better role clarity so that people can succeed better against clear expectations. And we are putting in place production changes that will provide for clearer project vision as well as a significant post-production period that will further relieve pressure and anxiety on teams during development.

But I know there’s much more to do, and we will talk in more detail about other actions we have been planning in response to internal feedback and postmortems at next week’s All-Hands. As always please continue to provide feedback on further steps we can take to make BioWare the best possible place to work.

Read the letter in its entirety over at Kotaku.

What do you think of Hudson's words? Should something similar to this have been the response from BioWare instead of the one given yesterday

Suzie Ford / Suzie is the former Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
Votes Req