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Anthem (A)
BioWare | Official Site
CORPG | Setting:Sci-Fi | Status:Final  (rel 02/22/19)  | Pub:Electronic Arts
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC Playstation 4 Xbox One | Out of date info? Let us know!

Anthem Pre-Cataclysm Challenges Now Available

Posted by Poorna Shankar on Jul 22, 2019  | Comments

Anthem Pre-Cataclysm Challenges Now Available - MMORPG.com

After a mysterious countdown timer emerged, it appears Anthem’s pre-Cataclysm challenges are finally live.

According to the Anthem subreddit, a new set of challenges are live in Freeplay, called The Oncoming Storm.

“They involve Crystals which have appeared across Bastion. You either destroy crystals, kill crystalized enemies, or complete crystal world events. Here's a look at them for reference.”

The post continues with some general information on Cataclysm:

Loot
  • 9 new masterwork/Legendary guns (3 Base, 9 variations)
  • 8 new Masterwork/Legendary variations of existing gear
  • 8 new melee gear variations + Masterwork/Legendary versions (2 for each class)
  • 8 Masterwork/Legendary variations of support gear
Gameplay
  • Cataclysm
  • Cataclysm Inversions (Changes to gameplay in cataclysm. IE: Abilities on faster Cooldowns)
  • 1 new cataclysm freeplay event
  • New story missions
  • GM2/GM3 Balance Changes
Cataclysm Event
  • 2 weeks pre-event, 6 weeks of cataclysm event
  • Cataclysm will start after pre-event then get more objectives over the six weeks
  • Inversions for cataclysm change weekly
  • Gain new currency to unlock warchests
  • Warchests contain a masterwork loot with a chance of a legendary version of new gear.
  • Limited time cosmetic rewards
Other Changes
  • Luck removed & loot drop rate increased
  • Melee removed from gear score scaling. Melee damage connected to melee gear
Relevant Threads
Thanks, PC Gamer.

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Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.
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