The latest Star Citizen video brings on the server meshing team leads to talk about the technology’s progress—and troubles along the way.
This breakdown gets into a lot of nitty-gritty discussion, as the team has previously been willing to do, about the prior issues of server meshing as seen in early 2024 tests up to some of the issues still being faced today. Tests have gone up from 100 players to about 230 after the system saw a total rewrite throughout 2024 due to the old system seeing extreme lag issues, with the devs sticking to their guns about player testing.
The video also previews some tiny snippets of Star Citizen's new Jump Point gameplay, which was included as part of early Alpha 4.0 testing. In these clips, players are shown “tuning” to the jump points and entering the tunnel, including some reflection about trying not to hit environmental objects on the way out.
Some general gameplay is shown as well, overviewing some of the issues that server meshing brings, including FPS lag due to a lot of “entities,” or objects, that the game has to render in the player’s view simultaneously with the server. With this, the team looks forward in regards to the challenges that they’re facing in order to make server meshing work the way they’re hoping for future tests—and in 4.0, once it’s released.
In the meantime, Alpha 3.24.3 has reached the game’s public test servers with new vehicles, the Save Stanton event, and more. However, the Star Citizen Alpha 4.0 itself had some of its features delayed, including major gameplay elements such as fire and multi-component ship Engineering.