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Allods Team | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 02/16/10)  | Pub:Mail.Ru Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
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Patch 2.0.02.67 Going Live Tuesday - Full List of Features

Posted by Drew Wood on Apr 24, 2011  | Comments

Patch 2.0.02.67 Going Live Tuesday - Full List of Features - MMORPG.com

Allods Online has a new, big patch just around the corner. On Tuesday, April 26th, Patch 2.0.02.67 goes live and the Allods team is more than happy to lay out all of the features of the forthcoming patch. Check out the details and let us know what you think.

Heals can now be nullified, similar to how wound complexity causes heals to be resisted. In PvE, the percent of healing that is nullified is dependent upon the type of monster that is attacking the player. In PvP, the percent of healing that is nullified is dependent upon the level of the defensive runes of the defending player versus the level of the offensive runes of the attacking player. The percent of healing that is nullified is recalculated when an additional monster or player begins attacking the defending player, similar to how wound complexity is recalculated when an additional monster or player begins attacking the defending player. The percent of healing that is nullified is only reset to 0 when a character’s health reaches 100%, similar to how wound complexity is only reset to 0 when a character’s health reaches 100%

Read the whole list at the Allods website.

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