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Allods Team | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 02/16/10)  | Pub:Mail.Ru Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Introductory Interview

Posted by Jon Wood on Dec 07, 2009  | Comments

Introductory Interview -'s Garrett Fuller recently asked a few questions of Allods Producer Vince Douvier to give Western audiences some more information about the game. Mr. Douvier is with Gala Networks, the European publisher for the game. Gpotato is handling it here in North America.


Talk about the history of Allods Online. How did developing the game start?

Vincent Douvier:

The overall history of the Allods world began in the mid-90s when the game Rage of Mages was released. In Russia the game was known as Allods: Sealed Mystery. It was Nival's first project and also one of the biggest successes in the Russian game development industry.

During the following years several games based on the Allods universe were released. Finally, the developers were ready to make the online game they had always wanted to create and to see players having fun and evolving in it. One day, during a meeting involving veterans of the Nival game development team, the concept of this future MMORPG began. It was in July 2006. Following this meeting, the company started to assemble a team for the Allods Online project. In the first year, the Allods Online team was composed of twenty members, most of whom worked on previous games from the Allods series but also from the core development team of Heroes of Might and Magic 5. In April 2007, the first playable version was ready.

This was a first step in the creation of Allods Online. Since then many stages have passed and much of the content and game features reworked.

Players will finally see and appreciate the result of three and a half years of development.

Read the Introductory Interview.

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