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MMORPG | Setting:Fantasy | Status:Final  (rel 07/17/17)  | Pub:Sandbox Interactive
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September Newsletter Recaps a Big Month

Posted by Suzie Ford on Oct 02, 2015  | Comments

September Newsletter Recaps a Big Month -

The Albion Online team has sent out the latest newsletter that is packed with information and highlights about the most significant events in and around the game world over the past thirty days.

Of particular note:

  • new multiple character log in screen
  • world map iterations for both day and night
  • work began on emotes to implement
  • laborer models and animations
  • overhauling the armor system (tier 4+ will be split to light, medium, heavy)
  • rebalancing the combat system and expanding the skillshot system
  • implemented the basics for multi-language support and translation
  • warcamps for guild vs guild and small-scale PvP
The newsletter also includes a developer Q&A with questions taken from the community.

MournVallas asked: In previous alphas you could only craft to tier 5.5 in player citys and anything higher had to be crafted in guild territories. Has this model changed? If so which tier can you now craft to in player citys, guild territories, and the shrines you introduced?

Crafting of level 4, 5 and 6 items (enchanted weapons) no longer happens in player-built buildings. Instead the appropriate level 1,2 or 3 weapons need to be taken to an enchanting altar of the same tier to enchant them. Enchanting Altars are found throughout the PvP zones. Enchanting an item requires an original weapon in addition to various crafting materials.

Our current plan is that in cities and on private islands, you will be able to craft up to maximum tier (tier 8). However material efficiency is lower than out in the wilderness. This means crafting in a territory consumes less materials than crafting in cities or on islands.

Read the full letter on the Albion Online site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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