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How We Did It - Map Design from a Developer's Perspective

Posted by Suzie Ford on Sep 28, 2015  | Comments

How We Did It - Map Design from a Developer's Perspective - Albion Online -

The Albion Online team has posted a brand new developer diary to show the community the intricate process of map and level design. The blog goes into detail about the initial steps in creating maps through completion.

The process begins with a rough sketch created according to several design rules outlined in a requirement sheet. The next step is to build a map template into Unity, where the level design team sketch the terrain, hills, lakes and important landmarks to get a decent visual representation. Once the rough map is imported, it then undergoes several stages of design, from marking the positions of key landmarks to creating height differences and making the map feel “alive”.

Read more of the article on the Albion Online site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom