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Aika (AIKA)
Hanbit Soft | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 12/31/10)  | Pub:T3fun
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Five Nations

By Garrett Fuller on April 21, 2010 | System Focus | Comments

Five Nations

Aika, as a PvP-centric MMO relies heavily on factions, known in the game as nations, to provide some of the MMO's conflict. Today, the team reveals some of the details behind each of their five nations. You can read more about them in our interview, here.

Alethius

Traits: Honorable, Lawful, Noble

Citizens of Alethius are concerned with justice and fair play. They want to preserve order in their nation, and they value respect and chivalry. Their battles are sportsmanlike as opposed to being driven by vengeance or avarice, unlike their counterparts in Ostyrion. Alethians take pride in the effective structure of their nation's social establishments (guilds, etc.). They strive to be honorable and place great importance on maintaining a stellar personal reputation. They feel that they are morally superior to people of other nations and have strong national pride, but they are willing to help non-Alethians provided the terms are fair to everyone. If any nation, group, or individual attempts to cheat an Alethian, rest assured that the offending party will be dealt with swiftly and severely.

Feonir

Traits: Explorative, Knowledgeable, Tenacious

The people of Feonir are less inclined towards war, and tend more towards exploration and acquisition. Feonians are independent-minded and generally won't attack other nations preemptively, not wishing to leave themselves vulnerable to other attacks. They defend their relics and altars fiercely, and guard their nation's borders with tenacity. Some may consider Feonians stubborn and overly skeptical of others, but their resistance to outside pressure is actually evidence of considerable inner toughness. They are interested in the depth and variety built into the world: the environs, their professions' mechanics, the many different kinds of items they can acquire from killing monsters, and the equipment they create through crafting. They consider themselves more knowledgeable about the world than people of any other nation.

Lenaria

Traits: Friendly, Good-natured, Harmonious

Lenarians are very focused on the social aspect of Aika. They enjoy cooperative activities such as questing in groups because it gives them a fun way to interact with other people. Social bonds are paramount in this nation, as Lenarians value strong community ties and fellowship over more materialistic, quantified goals. They gather themselves into guilds and parties to hang out with their friends and cultivate connections with fellow citizens. Lenarians think the other nations take war too seriously, but they may initiate alliances with them for the sake of building friendly international relations.

Ostyrion

Traits: Chaotic, Predatory, Treacherous

Driven by bloodthirst, the nation of Ostyrion is not for the faint of heart. Ostyrions lust for the kill, no matter how unfair or immoral the fight may be, and they do not hesitate to double-cross each other on a whim. They don't trust anyone, but may band into packs to prey upon others who are weaker or bear riches. Other than these ad hoc formations, Ostyrion tends to lack significant organization in the form of stable guilds, parties, etc. The quasi-feral nature of this nation means that only the most callous and rapacious will thrive. Ostyrions are famous for believing that they are all the most skilled fighters in the world, an opinion they have no qualms about proclaiming far and wide. They possess no national pride, with the exception of looking down on the citizens of other nations more than they look down on each other.

Vanov

Traits: Cunning, Militaristic, Ruthless

Vanov is a very militaristic nation. Their guilds are strong and hierarchical, and leaders do not tolerate dissent. Not only do Vanovians have a reputation for their ferocity in war, their commanders are renowned for their strategic and tactical prowess. They consider building their military strength to be their national goal, and they constantly contend with each other and other nations for dominance. Their guilds may make alliances with each other, or the nation itself might ally with other nations, but only when the Vanovians involved see the benefit to themselves. Vanov is not the ideal place for the freewheeling, anti-establishment type. This nation is about group efficiency and power, neither of which can be developed to full potential if ideas like "disagreement" and "non-standard thinking" interfere. Citizens of Vanov have national pride and may trust the people they form groups with, but they remain closed to everyone else.

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