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Funcom | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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"We've turned Age of Conan around"

Posted by Michael Bitton on Jul 10, 2009  | Comments

"We've turned Age of Conan around" -

Funcom CEO Trond Arne speaks to the folks at about how they've turned the ship around with Age of Conan.

To support this assertion, Mr. Arne cites the myriad issues the game experienced in its early months, and the fact they've addressed most, if not all of them:

"The problems for Age of Conan arose after the game had been live for a period of time, as players progressed into parts of the game where content turned out to be too thin and advanced features simply weren't good enough," admitted the CEO. "There were also performance issues on some machines, and the items and RPG system – even though it worked exactly as we designed it – did not engage players for as long as we had hoped for."

"We have turned most if not all of this around and we have corrected these issues through a series of massive updates. For us it was never an option to drop the game despite the challenges we faced."

Find out what else Mr. Arne has to say in the full interview.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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