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Funcom | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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Savage and Sexy!

Posted by Keith Cross on May 21, 2007  | Comments

Savage and Sexy! - MMORPG.com

Gaute Godager, Game director of Age of Conan, kicks off the first of their "Letter From" series with a look at the savage and sexy spirit of the game. Age of Conan is so savage in fact that he spends too much time talking about the brutality, and was forced to leave the sexy for next time.

Ah, how beautifully does not this encapsulate what we want to achieve with this game?! Beasts, tribes, persons and sceneries! To me this transcends a description of the game though, and comes in as a factor on how we make it! Not only do we try to have savage beasts that will tear off your head before they eat you, tribes of degenerates that screaming let their eyes roll back into their skulls as they attack you, wild unexplored landscape and scenery that begs you to travel, unpolished or rude individuals letting their anger roll over you or even letting you - the player - harbor the anger of Conan - no, we approached making this game with brutality!

We tore, screamed and fought with the fiercely sediment standards of the MMO industry - something I so lovingly had worked on establishing with Anarchy Online at the end of the previous millennium (Hehe, lucky with that one, huh? ;p). For me personally I think it started by getting a slight fatigue with doing the same in every MMO. Harvesting quests, hitting 1,2,3,4 as I watched my hotbar icons during fights, falling asleep as I was grinding my in-game dinner. Don't get me wrong, I love the genre!

Truth be told, after making MMOs for 10 years (Wohoo! An anniversary.), non-MMO games must be very very good to really capture my complete imagination. A couple of games per year, or something like that? Because I simply love the social aspect of the MMO games. Chatting, competing, co-operating and killing monsters and other players (Darn, marketing help me!). To me, non-MMOs simply often seem - empty.

Read the full article here.

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