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Funcom | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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Rise of the Godslayer Q&A

Posted by Jon Wood on Feb 09, 2010  | Comments

Rise of the Godslayer Q&A -'s Garrett Fuller recently spoke with Age of Conan's Erling Ellingsen about the upcoming Rise of the Godslayer expansion.

Conan has won the Most Improved Game of 2009, how did you achieve that goal?

Erling Ellingsen:

I think that would probably be a whole article in and of itself. We have tried to address all those issues that plagued players at launch, and I think that by and large we have achieved that. Throw in a lot of new content, new playfields and new encounters and you have a game that has come on leaps and bounds throughout the year. So I guess the short answer is a lot of hard work, and a good portion of faith that we could start to realise some of the potential that the game had. It would have been easy to just put the project onto minimal staffing and call it a failed endevaour, I guess some companies might have done that. We didn't and have continued to invest in the game. MMOs are long term projects and I think the success we have had over the last eighteen months is very much due to keeping focus, concentrating on the simple things and addressing each of the issues methodically.

Read the Rise of the Godslayer Q&A.

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