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MMORPG | Setting:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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Outside the Box: Combat in Age of Conan

Posted by Jon Wood on Mar 27, 2007  | Comments

Outside the Box: Combat in Age of Conan -

News Editor Garrett Fuller returns with his weekly "Outside the Box" column. This week, Garrett looks at combat in MMORPGs, specifically the comabt in the upcoming Age of Conan.

One of the biggest complaints in MMOs for me is the combat. Up until now we have seen very basic combat systems in place for players. If you are playing a caster you run away, stop, throw a spell, and run some more until your opponent drops. If you are a tank you run up to the target, get a lock, start swinging and hit as many hot keys as you can to hit with your combos. Targeting is always easy, instead of actually missing, the game misses for you. The actually fight sometimes tends to get a bit boring. So how do we spice thing up? What type of interface can we give players to really make them feel like they are in combat? Well, steps are being taking in that direction with several games, but I wanted to draw attention to Age of Conan as a great example of creating a more realistic fighting experience.

Read the whole column here.

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