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Funcom | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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Internal Culture Armor and Weapons Q&A

Posted by Jon Wood on Oct 16, 2008  | Comments

Internal Culture Armor and Weapons Q&A -

The folks at Funcom have sent us a new internally conducted Q&A where System Designer Dave Williams addresses what's coming in terms of Culture Armor and Weapons.


How many new recipes will there be?

Dave Williams:

There are 24 culture armor recipes. Each recipe makes three pieces of set. Thus for patch 3 we are releasing twelve 6 piece armor sets -- one set per class. There are four culture weapon recipes grouped by geography, and each weapon recipe can make 3 weapons related to that theme. There are a couple of details that I'm going to leave to discovery, that I think players will find interesting.

This is the first iteration of what is currently planned to be a more extensive system, as we want to make small incremental steps in order to both get content out to players, but also validate the direction we want to take. So for patch 3 each class will have only 1 culture armor set it may use. Each weapon type is likewise represented once amongst the culture weapons. To some degree, this first step was designed to be comparatively lightweight. We expect players to find culture weapons and armors to be compelling, and if this is sufficiently the case, that's certainly the necessary feedback to make future iterations increasingly more of a parallel advancement system within crafting that will be more about lore and proper quest driven mechanics.

Check out the Q&A.

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