Trending Games | World of Warcraft | Overwatch | Pantheon: Rise of the Fallen | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,752,788 Users Online:0
Pluribus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 05/27/06)  | Pub:Pluribus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Subscription
System Req: PC Mac Linux | Out of date info? Let us know!

Architect Discipline

Posted by Jon Wood on Jul 17, 2009  | Comments

Architect Discipline - A Tale in the Desert - Managing Editor Jon Wood updates the official staff blog with some of this own thoughts on the microtransactions / F2P controversy.

In the last article "Disciplines and Tests", I covered the seven disciplines in general. In this article I will cover the tests and discipline of Architect in more detail.

Architect can be a very competitive discipline. Architects are always about building bigger, better, or unique. Every Architect, at heart, wishes to build that one building that will be unique and be their legacy to greatness. In ATITD, this is no different. The discipline of Architect is quite resource intensive, and also usually requires working with groups, or subcontracting help. Some of the tests of Architect require outbuilding your competition, directing large groups for huge projects, or building bigger than your competition. The later tests can sometimes require large groups of 50 or more, all requiring coordination and direction. Disciplines of Architect compete to build bigger and better buildings.

Read Architect Discipline