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Rolf Jansson and Markus Persson | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 06/06/06)  | Pub:Code Club AB
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Review in Progress #2

Posted by Suzie Ford on Dec 28, 2012  | Comments

Review in Progress #2 | Wurm Online |

We continue our series of articles leading up to the official Wurms Online review with a second piece. This week, we take a look at the notion that the game is a "sadistically hard" game and how to endure within. Check it out and then join the discussion in the comments.

Like any kind of urban sprawl, the strongbox in Wurm Online acts as the epicentre for all civilization in-game. Players build and mould around it, forcing those new comers to search out newer climes, whilst in the process taking everything that isn't nailed down. Encumbered with a shockingly placed anvil and a handful of nails, I giggled my way into the trees.

Read more of Adam Tingle's Wurm Online: Review in Progress #2.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom