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No Flying on Argus Reignites Years' Old Kerfuffle

Posted by Suzie Ford on Sep 06, 2017  | Comments

No Flying on Argus Reignites Years' Old Kerfuffle - World of Warcraft - MMORPG.com

When players landed on Argus in World of Warcraft last week, they were met by the now-familiar prohibition against flying. Blizzard has been very outspoken about new zones being "no fly" for at least the first several weeks or months, usually requiring players to gain reputation with zone factions and / or complete various objectives to 'earn' the right to fly. Many, in fact, had just completed the tasks to unlock flying on the Broken Isles, only to get to Argus and be grounded again.

More than a few threads have cropped up with players being unhappy with the decision not to fly. This particular thread, "No Flying in Argus Made Me Lose All Interest", has been highly trafficked by both players and Blizzard community management.

The zone is so drab and really feels like nothing more than broken shore 2.0...same atmosphere/scenery just with too much mob density.

We spent months earning pathfinder just to have flying removed yet again.

This is going way too far blizzard, especially with the terrible terrain design on Argus. I hope blizzard will rethink their once again "no flying" debacle before they lose another drove of subscriptions in order to get their attention.

Community Manager "Ornyx" weighs in at about page 14 in the discussion:

I think plenty of folks disagree with you on the first point, and Argus has been one of the best parts of Legion to me personally, but just to clarify on the second:

This is nothing new, and we don't have any plans to change this going forward. New zones added in patch content have never to my knowledge had flying allowed. Even when flying was introduced in 2.0, flying was not available on the Isle of Quel'danas when it released in 2.4. The same is true of Isle of Thunder and Timeless Isle from 5.2 and 5.4. These zones have always been about exploration, with a bit of danger, and Argus fits quite nicely into that theme.

I can understand that you may have recently earned Pathfinder and want to fly, but no one is stopping you from flying anywhere you want over the Broken Isles - but this is Argus.

If you're having trouble getting around Argus, you're probably not paying attention to the landscape. If you're dying in Fel flows, you're probably charging head first into them instead of leaping across the rocks floating about. If you're constantly being tagged by mobs, you're probably missing an easier way around the groups.

Argus isn't supposed to be a friendly and hospitable place, and I wouldn't bet my gold on a demon sitting down for tea with me any time soon. If you're having trouble and finding it difficult to get around and avoid pitfalls, then Argus is working as intended.

Several more times throughout the thread, Ornyx speaks out about the decisions the team has made with regard to flying in early iterations of new locations. This particular exchange is interesting, particularly coming from one of Blizzard's player "MVP"s:

Well, perhaps it's time for the development team to acknowledge that flight is actually part of the game and develop content with the idea that we can fly rather than take the mindset of "we don't like flight, so we're going to restrict it--even after making people jump through hoops and holding them back for nearly a year without it."

The genie is out of the bottle. The development team needs to open their minds to that idea rather than constantly look for ways to pull back from it. 

I remember Lich King and the idea that we could fly early. And we flew. And we had fun. It was OK, really. 

Why exactly do the developers feel that only by restricting flight can they give us new things?

Ornyx fired back:

We can say buzz phrases like "the genie is out of the bottle" all day, but it doesn't get us anywhere. I think it's been well acknowledged that we are still open to the idea of flight or we wouldn't have flight in any content at all, no? We've moved to meet the community in the middle - that's what Pathfinder has been about. Earn your wings: show you've achieved completion of the content overall and you can fly.

There's not really an attitude of 'close mindedness' on the topic from the development team, we've had plenty of positive discussions on the direction of flying overall. I do think, however, that there are folks in the community who are 'close minded' to entertaining an idea of "maybe you shouldn't be able to fly around and skip all the content when new areas are released". 

I think these conversations need to be a two-way street, and the more we have everyone in the community calling the development team closed minded or pointing fingers, the further we get away from amicable understanding within the community. Of course I've always been happy to have those conversations, but whenever they start they very quickly dive into arguing instead of a discussion on the merits of each approach and that's really not something I want to be apart of.

I also don't think asking pointed, rhetorical questions is going to get us anywhere.

It seems the discussion, the kerfuffle, is a circular one, though one that exposes the frustration of on both sides of the issue. However, the bottom line is that there will be no changes coming from Blizzard's side no matter how loud the complaints are.

You can read it all (24 pages) by visiting the links above.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom