A few new details have been revealed regarding The Secret World's game world, travel details, and progression in a new interview with TSW Game Director Ragnar Tornquist over at IncGamers.
Players concerned about whether The Secret World will be fragmented such as hub-style games like DDO or Guild Wars need not worry, you'll be able to seamlessly travel from London to Egypt without loading screens, and Ragnar teases that the underground world of Agartha will play a large role in accomplishing that:
How will characters get around in TSW? Will there be player-controlled vehicles, taxi services, or can they travel to places instantly? Maybe a mix of all three?
There will be a number of ways to travel around our world. We have - cryptically - mentioned Agartha as a place that holds unique properties related to traveling, and players can journey quite seamlessly from London to, say, Egypt without prolonged loading screens or maps with red dots representing abstract travel. We want the world to feel coherent and whole, and as physically connected as possible, and Agartha plays a large part in that.
There will be ways to travel within locations as well - let's call them 'taxi services' - which make sense for each location. As for vehicles, we haven't made any announcements yet, but players won't be able to hijack cars and drive around recklessly - and there are good reasons for that, both technical and in terms of lore.
*snap* And I was hoping to run down werewolves in my Aston Martin!
Read the full interview here for additional details, including information on the game's progression and game world.
[Thanks Piasek for the tip!]