The Repopulation client was upgraded recently with a host of other added features including a Diplomacy Minigame, Transportation and Cloning Terminals that will now reside in player-owned cities.
Players should see visible changes to the UI as this half of the overhaul has been squarely focused on making the visual elements better including the map, resizable components, scaling action bars and more.
Combat received another round of tweaks. NPC health has been increased across the board, but their damage has been reduced. Numerous changes were made to the games cooldown and global cooldown systems. Attack Speed modifiers have as a result become much more useful than was previously the case. The goal of these changes is to make fights last a little longer. New abilities which slowly drain Momentum until it is consumed have been added. Weapon specific defensive bonus now give passive bonuses to your ability to avoid attacks from those weapon types, and block chances have been raised significantly. We also introduced the first of several new mission chains that are geared towards specific weapon types. Pet damage has also received a small boost, with more substantial pet and combat changes coming in the upcoming 15.5.1 build.
Read the full update notes on The Repopulation site.