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Artistic Dev Journal

Keith Cross Posted:
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The Chronicles of Spellborn official site has been updated with another installment of their Artistic Developer Journal series. The focus this time is on how they create structures in the world.

In this weeks Journal I'm going to give you a small insight in how we create world assets in a 3d application, which is in our case 3ds Max, and a quick look at how we create textures in Photoshop. I'll be using a large Demon Wall, very recently made by Erik Bakker. This week some production insights, something for you think about... and a small sneak peak!

Right, so let's start with a peak in the kitchen of modeling and texturing. I'm going to use a large Demon Wall as an example. We wanted to add some extra flavor to the world, by adding more ancestral remains. Remnants that hint back to times long gone and which give the player a better sense of the history of the world. It can also help placing things in perspective or act as points of recognition after... an Ancestral Quest for example.

Read the Artistic Dev Journal here.


Szark

Keith Cross