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Bluehole Studio | Play Now
MMORPG | Setting:Fantasy | Status:Final  (rel 05/01/12)  | Pub:En Masse Entertainment
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:n/a
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PAX - Server PVP and A Big Bad Boss

Posted by Suzie Ford on Sep 05, 2011  | Comments

PAX - Server PVP and A Big Bad Boss - TERA -

During PAX, En Masse Entertainment invited small groups of journalists to visit the Seattle-based studios to get a hands on look at TERA. One of the biggest revelations of the event was the first-look at server PvP. Managing Editor Bill Murphy has a first-hand report on what he saw and offers a few thoughts as well. Read on!

Producer Chris Hager and Associate Producer Stefan Ramirez took seats at the front of the room to run us through a brief presentation. There game, they told us, is about two things mainly: action and depth. The action part comes from their True Action Combat, and the pieces that make up this system. First and foremost as we all now know, the combat is not auto-target centric. Without your mouse reticule over the monsters, you won’t hit them. The same goes for the healing mechanics in many cases. You watch your enemies, and you track them with your mouse while you attack. And there’s no queuing of spells either: you press the button, and they happen. Some may charge up, but they’re all reactive.

Read more of Bill Murphy's TERA: PAX - Server PVP and A Big Bad Boss.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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