Cryptic Studios' Craig Zinkievich writes the newest Star Trek Online blog, this time focusing on the process of deciding what should, or shouldn't go into the game.
After we got the license to Star Trek and the initial excitement died down – it was time to get to work. We picked a group of directors and designers to sketch out what we wanted to do with the game, and that group sat in a room for numerous 3 hour “lock in” sessions over the course of a couple weeks to hash out the core aspects of the game.
Right off the bat, we decided that we didn’t want to list all of the “standard” MMO features and then try to jam them into a Star Trek setting. The first meeting was us just listing all of the things that we, some as great fans, some as casual, and some who only had a rudimentary knowledge of Star Trek, expected to see or experience in the game.