Not sure why the publisher of BD is of interest to us? The impression I get with AA is complexity of gameplay, hopefully it does not end up a miss mash.
Solo RPG's on MMOFTW? Not sure.
Publisher is a very big deal, and in this case is very sad news for BD. Having a Korean publisher, this game will most likely come to the west still a very "Korean" game. With the usual asian-grindy feel, and probably wont change things like "no xp for quests" where currently all your xp comes from grinding mobs only. Also PVP isnt balanced at all, with fighting being a potion spamming contest (No healer class at all, no trinity....anyone remember how well this worked in other games?) Warriors are essentially only killable by other warriors, since they can pop potions faster than anyone else can kill them, things like that.
What it also means is, no company in the west would touch the game. They took it to conventions like Gamescon and E3, and tried to get a western publisher, with no luck. Eventually "settling" with the current Korean publisher who agreed to do the NA/EU versions as well. I think western publishers saw the game for what it was, and wanted nothing to do with it.
I just don't think any western publishers are really in a position or willing to take a risk on a game like this right now.
If this was after AA launched and people could see how it did they might have had a better shot at a western developer taking the risk.
Only time will tell. I'm not sold that a game remains asian is such a bad idea. I am not impressed with what westerner publishers have delivered.
So far loving AA but curious about BD. Cant wait to get a version to play.
I agree with Dark i am also not impressed with NA developers.
Grind is an oft misused word,if something is FUN to play then you would not care how long anything lasts.The whole idea of roleplaying is a LONG adventure not a put your 75 cents into the arcade machine and have 3 minutes of fun.
The REAL problem with both east and west devs is lack of creativity and depth in systems.All i see is pve linear questing or mob killing and some lame form of pvp.
There are ways to make pve and pvp fun.I don't care about pvp in my rpg's so i'll mention PVE.In the PVE area you have systems,example crafting and within those system you have yet more depth like perhaps discovering certain reagents or npc's that offer secret recipes.
The way ALL games are done right now is they tell you everything,then they also mark it on your map so any dummy can figure it out.It is NOT like playing YOUR game but instead following a paint by numbers game that everyone follows the same path.
Far too simpleton and easy for devs to just dot some yellow markers over npc heads and make every crafter the same using the same recipes.
I repeat put some damn depth into the games,quit making lazy games,this goes for East and western devs.
Several western publishers did look at the game. However, the biggest issue was one of money. The developer wanted more for the game, and the publishers wanted more support for the western market.
The game is likely to just be a translated version of the Korean game, with no real localization for the west. Historically games like this end up being a money sink, and eventually cancelled.
Who is the publisher for EVE?
Why is a "publisher" needed at all?
What do they do?
From several comments above mine:
"Several western publishers did look at the game. However, the biggest issue was one of money. The developer wanted more for the game, and the publishers wanted more support for the western market.
The game is likely to just be a translated version of the Korean game, with no real localization for the west. Historically games like this end up being a money sink, and eventually cancelled."
BD is almost doomed to fail in the Western market at this point. No Western publisher wanted it and not it's going to get a quick translation and dropped in the laps of Western MMOers who are going to trash it.
Traditionally these Asian MMOs are huge boring mob grinds with a very unfriendly cash shop. Unless I am mistaken isn't BD loot centered around a % chance the item will be locked and unviewable and requires an item from the cash shop to unlock? I could be wrong.
Some people don't know what they are writing. What asian games did u played to stay they are trash?Western publishers are those that do most of the damage to the games. Can tell you some of the recent ones:
- Age of wu shu
- Swordsman online
Also waiting for the disaster called Arch age (sadly)
Played games for over 20 years, if we don't mention UO and WOW, most fun i had in korean mmo's (Red Moon, Rose online, Lineage ...). Don't forget 'Lineage' was barely touched for the western market and it is highly played even today. Maybe they are grind games but this is a lot better than run around and follow the quest mark for 60 and more lvls
@aslan132 I would take a Korean publisher for a Korean game long before a western company like Trion. Once a Korean game gets "changed" for the western player base the games go downhill very fast.
Just look at Tera and AA, two decent/great games that are now crap/bland F2P hybrids that had their gameplay hampered by the change.
@JJ82 - our version of ArcheAge is FAR better than Korean version.
Korean version has far more ridiculous items in the cash shop than we do.
Well we will live and see but the translation could be better than a western publisher will do, an example Perfect World:
Perfect World Malaysia: Iron Ore
PWI : Pig Iron
and is the same item
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