WAR didn't start out as a WoW clone. It was it's own perfectly successful franchise, just like Warcraft was for Blizzard. WAR's problem was that RvR became unbalanced because of population changes between servers. End game RVR required large amounts of players to do anything, and without them there was no reason to RvR at all. They started hemorrhaging players because RvR was the only bearable part of the game, since PvE was near nonexistent.
The endless trial was a good incentive but selling items that leveled you to 40 with a mouse click, in my opinion, killed the game for a lot of people.
Personally, I'd like to put the blame on EA for rushing Mythic but I know that's naive of me. There was major mismanagement all around.
Chalk another epic fail to EA and lets call it a day. Note to Future developers... avoid EA at all costs if you want a chance at succeeding.
Note to the Game devs... good luck.
I keep seeing DayZ as one of Steams best selling games the last few weeks, and kept wondering how in the world it was possible after the many problems/fiasco's with it..
But it's somehow managing to sell its game, and you can see the stats for people playing it are like 45,000 people.
Sure it's nothing compared to like Dota 2's numbers, but it is still almost shocking to see people still giving it a chance..
@Zilego: DayZ SA is in Alpha-state and released on steam, sales are still going on! =D
Even though I never got into it and played WAR more than in the beta, Im still amazed it survived for as long as it did! Best of luck to the devs in the future!!! =D
Not surprised that WAR failed, I'm just surprised it took so long to close it. The game was made by morons completely out of touch with the community.
anyone who played WAR for any length of time would not call it a WoW clone. It had many great features that WoW never offered. It's failure was in reacting to slow and at times not at all to much needed fixes and improvements to the core mechanics. The nail in the coffin was when more time was spent on the arena moba style game instead of fixing WAR.
It is a game that will be missed.
I played WAR for awhile and I'll miss it. The tier 4 keeps were a blast when you had a bunch of players clashing together, but as people left it became empty. I remember a few weeks after launch running around with my guild having huge battles with our enemies. It brought back memories of DAoC and the huge 100v100 battles we had back then... They began to change the game into something it wasn't to get more people, and it backfired :(
I hope that CU or some of the others can capture this moment and take this sub-genre of RvR games to the next level like WAR tried to do. I absolutely hate PvP, but in these types of games, it is some of the most fun I've ever had in any MMO.
Not a very good game.
Was hyped as a PvP game and launched with like three times as much PvE content
@ People like <span com_who"="">fantasyfreak112 are always going to think most mmo's are a clones of WoW. Even if you were to convince this one minded person you have a endless line of others to convince and tell them how things are.
S4 and the endgame is what killed this one, complete total imbalance :(
Still I had a ton of fun on it and wish it had gone better.
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