The purchase for max level is rubbish ! Players won't know the mechanics/roll behind the class if they suddenly being pumped up to the max level , this will cause a lot of problems when you group with such players in instances etc....
SOE ,anything for a buck is really sad,they are degrading themselves as a developer.If so many are asking to ignore all the content and just start at level 85,it sends a really strong message that their content creation is sub par and the FUN level is not there.This also says a lot about gamer's,more worried about a level number than just playing a game and having some fun.
The Prestige idea is a really cheap way to create longevity to a player.Marvel Heroes lacks so badly i find it a very weak effort to improve the game.A new colored name is all it really does,can't get any more lame than that.
I wish gaming had some good news for us,something that looks like great effort and passion in gaming.Sadly the MMORPG genre has lost all passion and become nothing more than a business.
Ok first story... So taking the leveling out of an MMO. Seems odd and counterproductive. You have no journey, no story and you are now a level 85 newbie.
Second story. Don't care I am a PC gamer. Wise up you Bungie newbs.
Third. Neverwinter says they planned this from the start. Which makes sense cause all MMO takes a player dump after a few months. Still an insanely shallow and boring game (at cap) and the toolset is trash.
Very happy to hear that about Landmark. Thumbs up.
"The purchase for max level is rubbish ! Players won't know the mechanics/roll behind the class if they suddenly being pumped up to the max level , this will cause a lot of problems when you group with such players in instances etc....
They can introduce mechanics to train people to use rotations. Thats what MMOs need in general. Imo, its better to have some learning curves, but if you are concerned with people learning for raids... well people are retarded. They will look up guides, and some guides on specs are rotations are from retards.
for example when i play swtor, the rotation for a sniper is very different from other classes. I read other guides, almost all, and none of them mention that distinct difference. That is why an official guide from the devs with actual training simulations with mobs and npc of different difficulty for solo and groups is required in general.
Also devs should not have pvp/pve specs which are exclusive. Since that just makes balance an issue. And for some reason, in swtor, the pvp spec which is clearly bad for pve, is not necessarily any better for pvp, but its a pvp spec because its bad for pve.
Usually when game is well known for its single player and suddenly gets a multiplayer mode everyone says it is tacked on and the company could have used those resources to improve the single player instead.
THis seem to be the case with EQ Landmark. They are wasting too much time and resources on Landmark and i am afraid we will receive a half assed Ever Quest Next that will solely rely on player created content to evolve. I hope i am wrong because that does not sounde good in any way i see it.
"Your definition of P2W is poor at best. Apparently your definition of "winning" is having an unmaxed character in sub-par easy mode slr'd raid gear. Sorry bout your idiot opinion, but no amount of paying is going to help you win hardmode progression raids."
I don't think it's that big of a stretch to call paying to skip 85 levels "paying to win". But whether you want to call it "P2W" or not, imo buying your way into endgame has to be the stupidest thing I've seen yet in MMOs. Most developers - the ones who are proud of their creations and want to show them off - try to find ways to *encourage* gamers to play through their content. As someone else commented, this says a lot about how the developers feel about their game, particularly the leveling portion of it. "We know it's crap, so feel free to skip it all and get right to the "good stuff" we made" is the message it sends afaic.
"Wait, so why does the image header for the article / video feature what appears to be a very poorly stylized portrayal of Elizabeth from Bioshock Infinite? Didn't see that in the video at all..."
Yeah, that screenshot was actually why I clicked to even watch the video, I was wondering what game it was... anybody know?
You're missing the point with Landmark. It is a tool that will allow players to have a say about what could potentially go into the game. This is a good thing! It shows that SOE is willing to listen to it's player base.
Also Landmark is not being released along with EQNext, but rather will be released well before EQNext even goes to beta.
Well at least we know why during the EQN reveal they called the human female Jolina - look at her lips, Angelina Jolie's got nothing on her.
The more news is released the worse it gets.
Seems the golden age of mmo's are realy over.
Glad Eve Online gives me my mmo fix, FF ARR is also worth every inch of mmorpg.
No other mmo's releasing soon can match those 2 i think.
EQN is just a cash cow from the get go.
85 is far from EQ2 max level, you still have a long way to go to max that character and learn it. And level 1 to 85 is actually quite fast if you have a mercenary. So I don't really see how this is pay to win.
Most people using this service will probably be max level players anyway, bumping an alt char.
For a new player, getting all the abilities from 1 to 85 at the same time might be a little overwhelming though.
A lot of the new level 85 characters have a flying mount and that is a dead give away. I seen a lot of so called new players who are not in a guild, actually being berated and talked down too.
It has created a new subclass of player and a lot of vets don't care for it.
It has actually added new folks to the game, and a few minutes in chat and everybody can tell who they are.
Cant wait to find one of them in a pickup raid.
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