Remember when you were playing D&D and you made that swing that hit three monsters for 450, 478, and 446 damage? Me neither.
Not sure I like the hyping of of the 4ED attacking rules that were already boosted up to equate to WoW abilities.
I am still going to give it a try, but I think they missed pretty bad on the combat. D&D players are cerebral... by trying to grab the mortal combat kids with action combat and big numbers, you're simultaneously alienating your player base.
The 4e were the only rule set let let screams mmo all over it, the other rule that D&D online used was too boring (in my opinion)..
There is something satisfying about seeing BIG numbers (POWER)...
No D&D 4e did not have those numbers, if you ever think that there is going to be a MMORPG that uses such a big numbers without simplifying them you're wrong, try to fastly calculate big numbers on a 4-6 player table... at most you'll get megadamage system like Rift/Palladium.
Now the 4e does have flavor on MMO style, and contrary to what people think because they have played it only once on a tabletop the game is actually quite formidable on encounter and fast peaced action. Might not be so much on roleplaying but if your DM is somewhat skilled or someone on your table has a little brain, and remember the first D&D/Roleplaying rule you'll be able to shape your game and have incredible fun with this edition.
Remember what Gary Gyax told on chainmail? or D&D Advanced 2nd edition? well, thats the rule im talking about.
With every update, the game continues to (sadly) disappoint me. Every video feels less like D&D and more like a Japanese Action RPG.
Having just read Gauntlgrym (the prequel book to Neverwinter) which this game is based on. I can tell you Those numbers are pretty much in line with Drizzt, Artemis Entreri and the new protagonists/antagonists powers.
May be possible that those number you are seeing are max level stuff.
People saw 4 abilities and they are sold?
Cheap,cheap gamers these days :(
I understand they're trying to move this new Neverwinter game in line with "The Sundering" where the city of Neverwinter is over run by demons or some such. I think that is pretty much where the similarities between Forgotten Realms and this game ends.
In my old(er) age I've been liking more strategy turn based "thinking" types of games more and more. The old style Neverwtiner Nights, both 1 and 2 offered the ability to pause the game and actually plan your tactics. More importantly they gave you the freedom to really build a customized character. The moves and stuff were absolutely NOT visually appealing but the skill structure was more in line with table top D&D. I'm not a fan of being boxed into fixed classes, certainly not in the WOWified way but I don't want to have to sacrifice visual appeal for game dynamics.
All that being said, I'll still keep an eye on this game out of curiousity but I'm still hopinh for a Neverwinter Nights 3.
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