I could see free trial (no box price) as an option to get more people in. I would restrict it a lot tho.
But I don't think F2P is the only option left. Most hardcore gamers will prefer p2p as it should cost em less while casual would prefer f2p so they can buy the content when they are ready to do it. Most p2p games are basicely B2P for the first month, the first month is almost always free other than the box price, so it gives you plenty of time to figure out if you want to keep playing or not.
I always end up wasting way more money in f2p games than on subs one. And we are not even talking about p2win games ...
You know whats funny. Two years ago the "western market" was arguing that FTP was an eastern market sub plan. I remember plenty of discussions on this website about just that. (Seems like Mr Aihoshi was right all this time, and I couldnt have disagreed more, shows you what I know.)
The consensus was that you got less of a game with FTP, and we (the western market) prefers to pay a sub for a better more complete game.
I personally still feel that way. Although GW2 (and PS2) has more or less disproved that, well its just one example of a well built FTP game.
Truth is, Im still more than happy to pay a $15 sub, I would prefer to pay a $15 sub, but I do expect a "return on investment" with some serious content updates and a game world where its more than just rading/dungons.
Course thats a different argument and a great topic that was floating at the top for awhile.
I just afraid we'll start seeing a western market saturation will s**t free to play games like the eastern market has. *Look on this sites games list, how many of those are worth playing? (only about .7% of the total listed actually.)
I don't mind subs at all, if the service is good ( taking care of cheaters, boters, goldfarmer) and of course if the game is good. Atm the F2P is going big, but in 1-2 years time I think that sub will be a accepted model again for games that deliver like Rift dos.
As a customer you have much more power in our hand as a sub payer then a F2P dude.
Free trail would be most wellcome for any MMO, like some demos you have for single player games.
(Continued) In my opinion, F2P has a place, but in no way should all games adopt it. The problem with F2P is that it makes the game developers into designing gameplay elements that coerce you paying for things in the shop, as opposed to sub-based games who try to convince you to subscribe by creating a fun gameplay experience.
I've quit playing four different titles (see above), including City of Heroes which for long time was the MMORPG standard that I compared all others to. At the end of the day, I simply can't stand the F2P.
The problem is though that as developers the F2P model is too enticing. It has the double whammy of being accessible to kids with no income and having an income potential per individual player that is higher than a sub game (because some people have more disposable income than self restraint and common sense).
I like AION's F2P: you get the entire game. I'm so pleased with AION that I want to support NCSOFT. I could see myself buying cosmetic items and skins (which is all the cash shop sells). AION is certainly not Pay-2-Win by any means.
And that right there makes me want to pay.
Postpwn, its obvious shes having fun making these videos. She used to make over exagerated faces and ramble which I found funny and entertaining. I kind of miss those.
what I dont want is a Dan Rather presentation style of Gameface....*shivers*
Pokket has her own style and its works.
"This girl will lose 80% of her hair till 35."
Actually the hair genes in my family is really strong. Both my mom and dad have a thick and full head of hair.
Also, hair DYE does not damage your hair. It's the bleaching which is VERY controlled when I do my hair. Plus I spend 150 dollars for a special shampoo that won't strip the oils from my hair.
So no, I won't lose my hair because I am smart enough to take care of it.
"Wait, did she jokingly call FFXIV "ex-eye-vee"? I NEED TO KNOW IF THIS WAS INTENTIONAL."
I'LL NEVER TELL :D
"Ugg, just can't do it. I get about 5 minutes into the video and I just can't take it anymore.
It's like listening to a pretentious fullsail student babble in endless circles. If this was a guy in this podcast, they would have shit-canned it ages ago.
sorry, but I really tried to like this series....just can't do it."
Thanks for your constructive feedb... wait, nevermind. Goodbye =)
Much rather a female in front of the camera who actually knows anything about games. Normally places just stick pretty faces on camera who havent a clue, so this girl being pretty AND actually someone who knows about gaming in general is a great thing.
As for the subject, like others have said, if its good enough, people will sub. A game i played for years (FFXI) is still after 10 years going very well. The issue with F2P that ALWAYS turns me off in most MMOs is that they either nickle and dime you on content, or they sell advantages in the shops, for me killing part of the reason for playing. That's why everyone paying the same amount makes all the player's have the same opportunities.
Like any product, if you make it good enough, people will pay for it.
I am so frustrated about the F2P vs Sub arguement. Since when did $15 a month become unobtainable? I think F2P is gradually killing the mmo genre. Subs are a good monetary source for companies to rely on, and free 2 play is a gamble. Granted I personally have spent more money in f2p games than I have on a sub based game. While other people leech off of people like me. Because I pay more, they play for less (or free).
I am all for free trials. Allow them to level for 1-10 or 1-20 for free to test out the game, but have a subscription model so everyone is equal. I think this goes back to the sense of entitlement that this generation has. Noone wants to work for anything anymore, they just want it given to them for free. If you can afford a computer to run today's modern games, than i'm pretty sure you can afford to pay 50 cents a day for entertainment.
If the games are free to play, then what is the motivation to even create the game?
I am not quite sure how we can expect free games even considering the possibilities of item malls and various revenue sources.
If we drive the genre into free only, we are going to drive it right into the ground because we all know what a game can be .... See Eve, see EQ, see WoW, see any of the greats that will never come about again.
Buy to play with free trial just seems like the most logical and reasonable model. If its good, more people will buy it and you will make more money, thus we have motivation to make a great game, and developers that made a game that only a select group will play are still going to make money off the box.
If you want to try to generate more income, try advertisements or buy to play expansion pacs.
F2P models disrupt the gameplay to much and they create a sense of unfairness to those that are not willing to dish out the money. With that sense of unfairness on one's mind, one will simply walk away.
***The character class comment is so true, I want to play GW2 so bad, but I just do not like how any of the classes play. I have forced myself over and over to play, but I just can't get into any of the classes. I think wow has just spoiled me too much. I love the wow hunter class with the excellent pet control and response and also the wow shaman classes.***
Fremium games just turn me off. When game companies do this you either buy the unlocks, or you sub. I found with most games that if they had a game worth playing you would pay the sub, and ingore the fremium
You make a good game you should not have to go fremium.
By saying ill wait until swtor goes free 2 play than i try it out means swtor was obviously a shity game not worth paying a sub for.
Its a common thing among players when we see a lame game we want it to die free 2 play is just as good as dead there be no content updates people lose theyre jobs etz .
Good games allways gonna be worth to sub for
Actually the original UI by Square was better than all games,because they liked to keep the UI hidden.What they are doing copying other games,which si a bad idea.The majority i have seen in other games that use a LOT of customizable Ui's resemble nothing organized but instead tons of screen clutter.
Square has NEVER used mass marketing like devs such as Trion/Blizzard do.
As to the "liking it",what really do players do in ANy game that makes any kind of difference?They set out and level like madman and run from quest to quest.So does it really matter what a developer does?
Wow catered to a young demographic,not likely the type of gamer that would drop their level 60/70/80 player and go play another game.
F2p absolutely 100%=the worst possible cimmunity,sub fees keep the game environment on a MUCh more mature level.Once yo uallow players to do whjat ever the heck they want with nothing to lose,then what do you expect?
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