MMORPG.com's Managing Editor recently caught up with the folks from SOE's made-for-kids MMO Free Realms. In part two of our interview, Chris Malina guides us through combat in the game.
Duration: 4:06
Views: 2,856 14 comments
Game: General
static07 writes:
I fail to see how childish graphics make a game more suitable for kids if its still about voilence...
Sun Aug 17 2008 5:42PM
krieblood writes:
Its a Game for CHILDREN.. come on guys adults get AoC :-( and kids get this hunk of crap. only difference is that little kids dont understand things suck right away (power rangers tellytubbies alot of crap they watch that implants a brain slug to suck them away to nothing but a meer Sheeple)
Sat Aug 16 2008 5:45PM
Mitara writes:
omg this one is bad... !!!! Its like they went to length to make it even MORE boring than the last copycat game out there
Thu Aug 14 2008 2:47PM
Quake writes:
Its a game for kids, its not supposed to be the spectacular AAA game everyone seems to want it to be.
Thu Aug 14 2008 3:13AM
jke2 writes:
where is the combat ?? i just saw him running around whihc all other games can do
Wed Aug 13 2008 9:40AM
kasta writes:
why isn't it in the games list?
Wed Aug 13 2008 6:49AM
XxXLuthorXxX writes:
Will this also come out on the PS3?
Wed Aug 13 2008 4:57AM
deejrandom writes:
I think he is just nervous; I mean just cause he is a dev does not mean he isn't human. The game look alright...it is a game geared towards kids. Heck I'm interested in trying it out and I'm an adult.
Tue Aug 12 2008 9:42PM
sysadmin writes:
I think the unprepared performance of Cris made me think twice about the quality of the next MMO AA title from SOE. How did SOE let this guy present their title? I've been watching the Mercs2 interview a few minutes ago the their representative could realy teach Cris a few lessons. http://www.gamespot.com/video/938444/6194416/mercenaries-2-world-in-flames-e3-2008-stage-show-demo
Tue Aug 12 2008 5:12PM
Tyres100 writes:
Ah a boombox?? LOL ok wouldn't it be much cooler if it was a big blow horn where you had to blow into it to make a wave of sound and had to keep your breathe up with a seperate interactive game on the window. Not very interactive when you click a boombox and it just works, anyone can click something but that doesn't make it interactive.
Tue Aug 12 2008 2:02PM
JestorRodo writes:
Oh this was at the block party -
that explains the music in the background. Not an ideal time to do an interview but then SOE work with ideals - not enough.
Tue Aug 12 2008 12:47PM
paulscott writes:
Looks like level design you'd see in spyro the dragon or some other collection based game.
Tue Aug 12 2008 12:15PM
tigris67 writes:
no running around and killing without having to enter a combat instance?
Tue Aug 12 2008 11:06AM
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