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.Issue 360, November 5, 2012
Top News of the Week:
The open beta for RIFT: Storm Legion is now live!

Read more here.
Miss our live stream interview with ArenaNet's Colin Johanson? We've got you covered with a full breakdown of the discussion of Guild Wars 2's November update at the link.

Read more here.
Perfect World Entertainment has unveiled the Control Wizard class for their upcoming free-to-play fantasy MMORPG, Neverwinter.

Read more here.
.Get more news on our site here!
Pirate 101: Review-in-Progress #1 - Character Creation & First Steps
KingsIsle released Pirate101 a few weeks ago. We've been playing Pirate101 and will be spending the next few weeks talking about some of our experiences in the game. This week, we take a look at the earliest steps in the game. See what we've discovered so far and then let us know what you think in the comments.

As a game that caters to a pretty specific audience, namely the 'tween' crowd and families, Pirate101, like its predecessor, has a certain onus placed on it to be intuitive and simple for kids to pick up and play. It's not to say that P101 is a kids-ONLY title. It is not and, as time will show, has a surprising amount of depth to it. But even so-saying, it's imperative that the target demographic to be able to figure out what's going on when first entering the game.



You can read the full review here.

More reviews can be found on our site here.
Bill Murphy: The Problem No One's Talking About
The MMO market is arguable the most crowded it has ever been with each game clamoring for players' attention. But with the notion that the field is a crowded one, comes the revelation that there are two serious issues with MMOs today. In Bill's latest column, he examines those problems. See what he has to say and then leave your ideas in the comments.

The problem is MMOs by their very nature are dependent upon players sticking around in game for months or years at a time. The FPS of the week can get away with ten-hours of gameplay and a box sold. Big AAA online games that are services and not finite experiences cannot. From my vantage point, there is no easy solution to this issue. But there are two culprits that stand out as barriers to the MMO adjusting for a more crowded marketplace: revenue model and content-based design. It's my belief that an MMORPG can still retain lots of players' attention, but it's probably best to avoid the "OMGFailure!" hyperbole by looking towards these two solutions. It's my belief that a flexible revenue model and non-content reliant design can lead towards a more successful game in the long run; both from a financial standpoint and a community reaction standpoint.



Check out the column here.

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Game of the Week
City of Heroes is a premier free-to-play MMORPG from the vaulted game companies NCSoft, Paragon Studios, and Cryptic Studios, and holds the distinction of being the first super-hero MMORPG. Players enter Paragon City or the Rogue Isles and create a hero or villain from 10 archetypes, add Powers from a list of over 40 primary and sub classes, then set about questing to rise to the top of the hero or villain hierarchy.

Meet and fight alongside many signature heroes and villains, including Statesman, Lord Recluse, Sister Psyche, Scirocco, and others. Ally yourself with other heroes and villains and build your own super Base of operations. Players may also use the Mission Architect to create and share adventures.

Slip into your superhero tights, click to the official website, and play City of Heroes for free today!

If you've never checked out City of Heroes, we encourage you to take the game for a spin before service ends later this year.


Learn more about City of Heroes here, or check out our game list here.
This Week
Monday, October 29
The Elder Scrolls Online: Megaservers vs. The Elder Scrolls

Tuesday, October 31
Neverwinter: Community Q&A with Andy Velasquez

Wednesday, November 1
Michael Bitton: The Disney Deal

Thursday, November 2
WildStar: The Marraige of Themepark & Sandbox

Friday, November 3
Free Realms: Just Having Fun
Did You Know?
MMORPG.com has its very own Twitch.TV channel where we regularly stream all sorts of MMO goodness -- including live interviews (and demos) with game developers.

Be sure to follow us over at twitch.tv/mmorpgcom!

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