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.Issue 353, September 17, 2012
Top News of the Week:
EVE Online players paid tribute to their fellow player Sean 'Vile Rat' Smith, who was slain during last week's attack on the US embassy in Libya.

Read more here.
NCsoft and ArenaNet have announced that Guild Wars 2 has sold two million units and counting.

Read more here.
Red 5 Studios has announced a new milestone for FireFall, this time focused on PvE.

Read more here.
.Get more news on our site here!
Flyff Gold: Review
Recently, perennial favorite, Flyff, underwent a drastic makeover with the result being the new "Gold" version of the game. We check out Flyff Gold to see how it's faring under the new system.

An odd sense of familiarity overcame me during the time I spent playing Flyff Gold for this review. This game that was among the very first crop of Asian MMORPGs which were localized for English audiences and here it was still going strong after 7 years. The new name, Flyff Gold, is the re-branding for what should actually be version 19 of the game, Flyff (which stands for 'Fly for Fun'). While many would simply dismiss the shiny name as nothing more than a marketing gimmick, I'd be lying that if I said it didn't catch my attention.



You can read the full review here.

More reviews can be found on our site here.
Mark Kern: Quest Hubs Are Dead, Finally!
MMORPG.com is proud to introduce our newest regular columnist, Red 5's Mark Kern. Yep, -that- Mark Kern! In his inaugural column, Mark opines on the idea that a game has finally arrived that deals the death knell to 'quest hubs'. Find out what he's got to say and then weigh in with your thoughts in the comments.

They were my fault to begin with, at least partially. You see, I worked on World of Warcraft, the most quest-hub heavy game in existence. I even helped come up with that dang exclamation mark, borrowing it from Diablo 2 and being inspired by Metal Gear Solid. Since WoW, everyone shifted their online quest design to hubs and spokes, and a forest of exclamation marks as far as the eye could see. I, for one, am glad someone finally killed them for good.



Check out the column here.

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Game of the Week
EVE Online is the first class space-faring sandbox MMORPG developed by CCP. Players enter a vast universe housed on a single game server, and filled with planets, ships, asteroids, space stations, moons, wormholes, various complexes, and thousands of other players. EVE lets players choose their own class from hundreds of skills, keeping play free form and fluid, not as restricted and dependent on set skill trees as other MMORPGs do. The same free form method also applies to customizing ships, with hundreds of models, rigs, and subsystems to choose from.

EVE is set over 21,000 years into the future, long after humans exhausted Earth's resources, and colonized the Milky Way. When a natural wormhole was discovered, which lead to a new galaxy given the name New Eden, humans quickly spread out here establishing new colonies. When the wormhole suddenly collapsed, these colonies were cut off from the Milky Way, and left to their own survival. Those that have are now segmented into five distinct societies, but still with one goal: to survive and prosper.


Learn more about EVE Online here, or check out our game list here.
This Week
Monday, September 10
League of Legends: PAX Prime 2012 - Riot Games Q&A, Panel

Tuesday, September 11
The List: Five Old School Games

Wednesday, September 12
WildStar: Pulling Back the Curtain

Thursday, September 13
Blade & Soul: Everybody Was Kung-fu Fighting

Friday, September 14
Marvel Heroes: David Brevik's Diablo 3
Did You Know?
MMORPG.com has its very own Twitch.TV channel where we regularly stream all sorts of MMO goodness -- including live interviews (and demos) with game developers.

Be sure to follow us over at twitch.tv/mmorpgcom!

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