Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:609  Guilds:3,083
Members:1,603,452  Online:0
Guests:0  Posts:4,858,000

The List: Five Ways WoW Made the MMO Better

In this week's List, Managing Editor Bill Murphy takes a look at the 500 pound gorilla known as World of Warcraft and prattles off five reasons the world's most popular MMO has actually made the industry a better place. Check out his thoughts and see if you agree.

Editorial By William Murphy on July 11, 2011

Let’s be honest.  WoW is the biggest and most successful MMO on the market.  And while it’s fun to hate on the big guy, there’s no denying that the game’s had a significant impact on the entire industry.  It’s a large part of the reason anyone pays any attention to MMOs outside of us hardcore fans.  And while we could sit and bicker all day about just how terrible the wrongs Blizzard has done to us are (hint: they’re not that bad), I thought I’d take some time in this week’s List to talk about the good things World of Warcraft has done for the MMORPG.  Maybe Azeroth ain’t as shiny and new as it used to be, and maybe we’re all ready for some newer game to come along, but there’s a lot of life left in both the Horde and the Alliance, and the following reasons should help to illustrate why.

5.) The UI Mods

Give a toy to a bunch of kids at Christmas and they’ll probably break it.  Give that same toy to a bunch of super-smart and ingenious kids, and tell them to make it even better and they’ll find themselves working at the toy company making the next generation of awesome gadgets.  The UI mods for WoW are so damned important to the game that Blizzard has basically adopted most of them into the official UI for the game as time goes on.  The original UI of WoW was serviceable enough, but through the extensive work of the modding community, the WoW of today is a much more refined and playable experience.  Now if only we could convince more and more companies to allow modding.

4.) Polish is Paramount

Before WoW it seemed like “unfinished” was the state of being for all MMOs.  They were constant works in progress with small budgets.  Blizzard came along and released an extremely fine-tuned (though not perfect) game and people have been trying to match that success ever since.  If you look at all of the genres successes since Blizzard began to dominate in 2004, you’ll see that the best received games all share something in common: they work really well right from day one.  LotRO, Rift, and many others all learned this lesson.  With any luck, more and more companies will pick up the slack and we’ll not be left paying to play beta forever.

3.) The Subscription Challenge

WoW’s massive success caused a true paradigm shift in the MMORPG world.  It took a few years, but people started to realize that unless you could offer as much game or more for $15 a month, chances are that players simply weren’t going to pay it.  WoW holds a huge chunk of subscriber revenue across the entire MMO sphere.  In effect, their dominance is a large part of the reason so many Western companies are trying and evolving into the Freemium or F2P models.  And while there are certainly things to look out for there, as a paying customer and hardcore gamer this makes me nothing but happy.

2.) More Diversity

I know, I know… but what about the WoW-clones Bill?!  I understand that there was (and still is in some cases) the prevalent nature of some companies merely aping WoW in hopes of earning a quick buck.  Hell, it’s probably why SWG is dying at the end of the year.  But by and large, what Blizzard really did (though it took a while) was show other MMO companies that to get our attention, their game has to stand out in some way shape or form.  We’re seeing more innovation in terms of mechanics and systems over the next few years than I think we’ve ever seen in the industry.  Hopefully it’s a trend that continues… at least until Project Titan releases and people begin to do ape it too.

1.) More Attention

The number one thing WoW did for all MMOs is without a shadow of a doubt the mainstream attention garnered by having 12 million subscribers.  I know that there’s a tendency to say things were better when it was “just us and our MMOs”, but I for one am happier knowing that the suits see dollar signs, because eventually we’re going to get a game that makes all of us giddy to the core and it’s likely going to be because some group with a lot of capital once heard of WoW and thought it would be a good business to dip their toes in.  Yes there are downsides to all this attention, I won’t deny that.  But for the optimist in me, I’d rather be happy that there are over 400 games on our Game List here at MMORPG.com for me to play.  And chances are that list is going to grow in size and quality in the coming years.  If we’re lucky, anyway.

More The List Features:

The List - 5 Ways MMOs Will Survive Column added on Monday May 28
The List - Favorite Diablo III Classes (So far!) Column added on Monday May 21
The List - The Best and Worst of TSW Column added on Monday May 14

More Editorial:

The WoW Factor - The War Back in Warcraft Editorial added on Monday April 23
Garrett Fuller - A New Breed of MMORPG? Editorial added on Wednesday February 22
General - Naming Your MMO Baby Editorial added on Tuesday January 31

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
Leave this field empty
Post Your Comment:
The List
Sometimes less than serious, in this space, we look back at the genre's history and far into the future to bring you a new list each week. Our countdowns are written by assorted members of the MMORPG.com Staff.
Recent Articles: More The List Articles...
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More
Latest News:
Perpetuum : Gamma Frontier Launched Reported on Jun 01, 2012
Robot-themed sci-fi sandbox MMO, Perpetuum Online, has expanded today with the arrival of Gamma Frontier.... Read More
End of Nations : E3 Trailer Released Reported on Jun 01, 2012
The latest trailer for End of Nations -- straight out of E3 2012! Read More
SMITE : RTSGuru.com | COO of Hi-Rez Studios on the New MOBA Reported on Jun 01, 2012
RTSGuru.com's Kasey Gilder had a quick chat with Mr. Todd Harris the COO of Hi-Rez... Read More
Wizardry Online : To Be Unveiled as SOE Title at E3 Reported on Jun 01, 2012
Sony Online Entertainment has announced that it will be revealing new information about Wizardry Online,... Read More
Ragnarok Online : Where Old Meets New Celebration Reported on Jun 01, 2012
Ragnarok Online players have a lot to celebrate in the coming days. The game is... Read More

Special Offers