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MMORPG.com Newsletter
Issue 272, February 14, 2011
In the news
Beta testing for Guild Wars 2 is set to begin this year.

Read more here.
Trion Worlds has announced that the Rift: Planes of Telara Open Beta will kick off on February 15.

Read more here.
Blizzard announced details on BlizzCon 2011 this week.

Read more here.
Get more news on our site here!
CrimeCraft: Bleedout Review
MMORPG.com Community Manager Mike Bitton has been getting in touch with his inner gangsta by playing CrimeCraft's episodic expansion, Bleedout. He's got a few thoughts about CrimeCraft: Bleedout that you won't want to miss.

Ultimately, CrimeCraft is a free-to-play shooter/RPG hybrid with a low barrier to entry. If you are looking for a decent amount of RPG in your competitive shooter, you can't really go wrong giving CrimeCraft a shot (pardon the pun). Just keep in mind that you will likely have to spend some real cash to get the most out of the experience, and that the PvE content will almost certainly drive you crazy unless you are playing in a group. Otherwise, you're left with a fairly solid shooter with interesting RPG mechanics, but whether or not the game has lasting appeal will depend largely on how invested you are with the game's competitive features, especially gangs.

At this point the game is fairly polished (though there are some spelling mistakes in places), runs well, and has a decent amount of things to do. While CrimeCraft is overall an average game, the fact you can put it down and pick it up again whenever you feel like it is definitely a plus for the budget conscious gamer.



You can read the full article here.

More reviews can be found on our site here.
The List: Top Developer Mistakes
Players and fans of MMORPGs come up with terrific and wide-ranging ideas for developers on what has worked and what hasn't in their minds. They offer devs thoughts on how they have strayed off the path. In The List this week, MMORPG.com Lead Writer Bill Murphy takes a look at some of the common mistakes that developers make and offers thoughts about how things could be improved.

This is kind of an amalgamation of all previous items, but it's important enough that I think it needs its own spot. I will likely never fully grasp the sheer magnitude of details that must come together to form a cohesive and competent piece of software. I don't work in that field, and I'm not sure I'd want to. But what I do know is that all too often we see studios making the same mistakes that their forefathers have made. They launch without proper support. They launch without enough content. They launch without a complete game. And you know what? I get that money needs to be made and eventually the well dries up. I also get that as a player I help perpetuate this problem by buying games that suffer from this conundrum. But for the love of all that is holy, because we all want to see this industry thrive beyond the shadow of one mega-success, try to not fall victim to the faults listed above. If you know that the aforementioned problems are potential problems, or parts of your Risk Management plan from the start, then why do we see the same mistakes happening year after year? We want these games to succeed as much as you, so please stop making us suffer the same headaches.



Check out the column here.

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This week's Game of the Week is Rift: Planes of Telara, a fantasy MMORPG developed and published by Trion Worlds. In Rift, the world of Telara is being invaded by six different planes (fire, earth, air, water, life, death) through tears in the world called "Rifts." Players fighting for either the Guardian or Defiant factions are tasked with keeping the planar forces at bay in order to save Telara and drive back the forces of the game's villain, Regulos, the dragon god of extinction.

The aforementioned rifts make up the game's dynamic content features, as the rifts can open up in any part of the game world. The forces that spill out of these rifts will seek to spread their influence throughout the game world and even take over territory, leaving both a tangible and visible mark upon the game world.

Rift: Planes of Telara also features the "Soul Attunement" system, which essentially allows players to multi-class. Different souls are acquired throughout the course of the game and up to three can be arranged at a time to create a build. Builds can be stored for use in several loadouts, allowing players to prepare different builds for different situations.

Trion Worlds recently announced that the Rift Open Beta will begin on Tuesday, February 15.

Learn more about Rift here, or check out our game list here.
The Week that Was
Monday, February 7
Free Zone: More MMO Melange

Tuesday, February 8
The Rant: The Best Medicine

Wednesday, February 9
Star Wars: The Old Republic: Combat Musings

Thursday, February 10
EverQuest II: Destiny of Velious Interview

Friday, February 11
Bang for Your Buck: EverQuest II Extended
Did You Know?
The MMORPG.com network is looking for experienced and / or enthusiastic freelance writers as we get set to launch our new site: RTSGuru.com. As the name implies, RTSGuru will operate in much the same way as does MMORPG.com, but with a focus on the Real Time Strategy genre.
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